Disable - again

I’m playing Gideon Ally, and AI casts Suppression bonds. I summon a hopalite token. Which gets suppressed. But then because it’s disabled it’s abilities don’t trigger and it doesn’t die at the end of my next turn. … weird. I guess that’s correct?

This is normal. It can’t self destruct because it’s disabled.

I’m curious. When/if Supression Bonds gets destroyed, will the hoplite be destroyed at the beginning of your next turn?

Not totally sure but I remember having a hoplite lasting many turns.
It could be it was chain disabled and died the same turn it got enabled though.
Definitely a op states, as long as he is disabled he won’t die.

Yeah it gets destroyed as soon as the controller’s turn starts and it isn’t disabled anymore. Seen it happen several times.