We are already ISO poor. Now you want us to pay ISO for the benefit of using covers to get our characters back to how strong they were before you introduced champions?
I would offer feedback, but I didn’t really pay attention to the damage that my characters were doing before, and what they’re doing now. I did notice the change that is quoted above though. Maybe by not releasing all the changes that were made to balance everyone, Demiurge will hope that only noticeable changes get brought up and only worrying about changing those. Pretty sure if we got a side by side picture of how people were balanced, there’d be more people being vocal about nerfs despite it not being noticeable in actual play. I’m actually not against this way of doing it. I would think they’ve got numbers about how often characters are being used, and make balancing changes based on those numbers. If any changes were too severe/noticeable, then they’ll readjust.
EDIT to add - I think it might be too early for any of us to notice. If they’re stronger at lower levels, weaker in the middle, and the same at higher levels, what is the lower/middle/higher based off, max characters or max Champions? I don’t think anyone is playing with low leveled characters often enough to notice they got stronger.
It’s not our job to have or give hard data. Was this game just unearthed from a secret chamber inside a pyramid? Devs have the details, all we have are a bug and some guesses. Can we also stop pretending posts from HiFi count as dev posts? The actual devs abandoned this forum long ago, and left poor HiFi to interpret what I’m sure are infrequent replies to his emails.
Why on earth why should we be providing data (that I agree with JVReal on: why are we doing it in the first place?) when we haven’t been communicated with?
The best quote? “We have yet to hear a design intent regarding championing.”
I love the new feature. And we can speculate on it’s intent all day (“Help with transitioning” “Help with unused covers” “Adds to the high end-end game”) but why can’t we be tinykittying told?!?! Why does this development/producing team remain so infuriatingly tight-lipped?? PLEASE COMMUNICATE WITH US. Forum trips when I encounter Red name posts and replies are much much better than those filled with AI cheating and meme thread (I love the meme threads; but not the primary reason I come to this site).
Ummm…not to complain (or state the obvious), but don’t the dev’s have a table that shows EXACTLY what values (match damage, health, ability damage, scaling) changed? If they don’t, well, shame on them for being crude coders. Aren’t the dev’s always asking us to provide feedback on how we FEEL about changes, rather than writing a before & after forensic report on numbers?
PS - Sorry, I didn’t include math in this post. I’m not trying to distract or be a pest, I just honestly wanna understand cause the OP asked for feedback on “What do you like, what don’t you like, suggestions, etc” which sounds like what the devs typically ask. Hard data is always nice, but given that the devs are basically just sitting on the hard data and won’t share, it doesn’t seem like data is essential.
Why do you need hard data? The devs have all of the data, don’t they? What’s change and what hasn’t isn’t up for interpretation. It’s simply numbers. Numbers that they already have. So what data do you want from us and why?
Since I didn’t have the PC stats memorized, I’d only be guessing and have to hunt stuff down. Why don’t you provide me with the before and after stats, and I’ll tell you which ones I like and which ones I don’t.
So much easier for everyone and they’ll get commentary on all of the changes not just the ones we happen to piece together using our super duper forensic abilities.
This post makes it sound like there was a balance pass done, where different characters within tiers were adjusted relative to one another. Was that the case? If so, I don’t feel like that was communicated in any of the flurry of last-minute announcements about the patch.
Had that happened, some people may have been much more selective about who to champion.
If and when lightning rounds start expanding their rosters we might stop seeing him boosted so damn much.
I’m so sick of the same two sets of lightning round mandatory and boosted characters.
What?? Don’t you understand that the problem is that we don’t know the nature of the bug!? Boosted characters are the only indication we have right now about how characters may look when fully championed, as it will probably be months before someone gets one. Are boosted characters’ values different from unboosted champions of similar levels? Is that the bug? We don’t know and we have no way to guess whether it is a correct assumption. So, as asked, we are giving feedback on what we can see based on the appallingly sparse information we’ve received.
I don’t have any hard data, the developers have all the numbers they need. Any form of extensive play testing on their test servers should have shown any real life damage points at any levels.
My feedback however is this. I like the champion feature, I like it a lot and has breathed a little bit of life back into the game, however I was perhaps falsely under the impression our characters would have scaled in the exact manner that the opponents we have faced in so many story events over the years have scaled. Yes it meant that a max championed team could have punched above its weight and tangled with the tier above. That’s what I was most looking forwards to.
I still hold out hope for tiered versus events and champions could be something that really mixes the individual tiers up.