For some time I’ve been wondering how the game decides who matches environment tiles. We’ve generally believed that it works the same way as tile damage: higher damage takes precedence; if they’re the same, then position in the character select screen is the tiebreaker.
Over the weekend I decided to test this for myself (this is what happens when there’s only one PvP tournament, apparently), and it’s pretty conclusive that this is not correct. My results indicate that there are four groupings of environmental tile damage. Any member of a higher group will tank env tiles over a lower group. If two characters are in the same group, then position (middle, left, right) is the tiebreaker.
Groupings:
Group 1: Punisher, BWGS, Invisible Woman, Spider Man, Bag Man
Group 2: Hood, OBW, Mawkeye, Hulk, Bullseye, XForce, Loki, Daredevil
Group 3: Ragnarok, Wolverine (AXM), Ares, Doctor Doom, mBW, Moonstone, CMagneto, Captain America, Chawkeye, Yelena, Daken, Patch
Group 4: IM40, Thor, CStorm, MStorm, Venom, MMN, IM35, Juggernaut
It’s possible that there’s some hidden component (tied to level, other tile damage, whatever) that I’m missing, so I’d be curious if anyone creates a team where they find that the above isn’t correct. Also, this was tested in the Prologue – I think buffing shouldn’t affect priority any more, but I could be wrong.