I was just musing on this issue recently - the ‘value’ of money spent in a game like MPQ.
(long post ahead, sorry!)
I’ve spent enough to buy a full-priced major console game back when I was having more fun with MPQ. I would argue that though there are no cosmetic purchases in this game, that extra roster slots could be considered less of P2W purchase and more of a collector’s purchase… especially coming from someone who seldom participates in PvP and someone who hasn’t had much luck in collecting new characters (me).
I’m pretty past the point of needing 1* heroes, but my original MStorm, MBW (love these girlies), IM, and YES, Hawkeye (amazingly, he held his own in the Venom Heroic; I was astounded) still have their original roster spaces. Yes, I have Daken, Bullseye, Moonstone, Yelena, Venom, and Juggernaut and yes, if I can’t open more slots without spending, I won’t hesitate to nudge one of the lesser-used 1* characters out to make room or even the 2*. But given this roster, it’s pretty obvious that I collect to collect because who in the world wants to use some of these characters unless everyone else is forced to use them?
That said, the fact that I see my roster slot purchases AS a ‘collector’s item’ as opposed to a ‘this is going to get me further along in the game’ purchase is one of the few reasons I haven’t ragequit this game when considering the whole, “Have I gotten my value?” question.
I started this game a few weeks pre-Ragnarok nerf and originally and despite some of the things that had happened, I thought I was doing okay in terms of progression, building my roster, etc. This eventually led to me buying a bunch of HP to unlock my roster slots because ultimately, I had made the decision that the game would be worth it to keep to play for a long-ish while.
Though I didn’t and don’t regret the decision to open slots to collect characters and covers, I have since questioned and continue to question if the game is ‘worth it’ in other ways and it’s an uncomfortable question.
As someone who started a bit later than the veterans but didn’t start late enough to be a ‘newbie’ and reap the later-implemented ‘newbie benefits’, I got mired in both 1* and 2* star ‘sinkholes’ (getting stuck in 1* and 2* land, currently stuck in 2* land) and once I got unmired and started collecting more characters, I was faced with what has now become a continuous series of nerfs.
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I entered the game pre-Ragnarok nerf (less of any kind of deal; but it set the tone for my future experiences).
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I was just building my Wolverine and Thor to usable status when they got nerfed (okay, this one was ouch and because of it, I struggled more through the Prologue and had trouble getting the rest of my 2* covers).
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I had just built OBW to usable status and then she got nerfed in the wave of change involved with True Healing (another ouch).
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I was just getting able to play more competitively in LRs… only to have the covers removed.
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I am just building Mags and he’s getting the nerf bat - and not just a nerf bat, THE nerf bat of nerf bats to the point of completely changing his character (what are they doing? are we in the House of M canon, now, or something?!).
I guess you can say that I’ve been consistently ‘late to the party’ and where I didn’t really see how ‘bad’ it was when I originally spent my money, I see it clearly now and it’s enough to make me seriously reconsider the concept of ‘value’.
I spent enough to buy a AAA title on launch… and yet my experience with MPQ from start to finish has mostly been ‘frustrating’ with my log-in count echoing my frustrations.
I fell behind, got stuck in transitioning muck twice, got started using decent characters only to have them nerfed, and then patiently ‘worked’ through nodes and refreshes in PvE only to get bowled over by other people taking advantage of insane rubberbanding while gaming the MMR and scaling - an issue that’s old, yes, one that one supposes might have been addressed before because, like people say, the other PvE events aren’t always this bad.
Worth the price of a AAA game?
Not really, because this wasn’t the experience I thought I was signing up for when I first dropped that money.
Or maybe, my expectations were wrong and that’s another uncomfortable possibility but one I am completely willing to entertain.
I didn’t expect a perfect game, but I expected things to make more sense than they do now and one of my expectations in particular was that when it finally came time for me to build my own characters, I would be able to build them according to both my play style and the characters’ unique niches and according to what kinds of characters they are in canon and how they were originally introduced into the game.
This expectation, I have come to realize, is one that I shouldn’t have had and if I had known before I had dropped my money that characters are not stable and changes to characters should be expected at any moment, I probably wouldn’t have spent what I did.
As a timely example because he was part of the reason I ended up dropping the money to expand my roster slots, I wanted to eventually earn my way - and I was OKAY with ‘earning my way’ - to a character like the ‘real’ Magneto - the character that everyone else was playing with and the character that D3 originally released. Not… someone who doesn’t even resemble Magneto anymore.
So… yeah.
Ice once said that he/they hoped to be doing fewer nerfs and not more. I guess that didn’t work out too well.