Out of the cards I have so far:
Rise from the Tides- An 8/8 for 15 mana is really good, not to mention it’s in blue and counts as a spell for added synergy with cards that trigger a bonus for each spell you cast.
Harvest Hand- A 4/4 defender for 13 seems like a bargain (compared to Guardian Automaton, a 2/2 defender for 11). The bonus is fun and gives some reason to take advantage of human tribal.
Anguished Unmaking- A 12 mana black/white rare spell that destroys your opponent’s first creature AND destroys a support. Black finally gets support removal! You also lose 6 life which is nothing. I like this card because even if your opponent doesn’t play supports, it’s not a dead card, like Demolish.
Lambholt Pacifist- Out of all the werewolves I have so far (so no rare ones), this is the most efficient one and the only one I wouldn’t cringe to put into a deck.
Paranoid Parish-Blade- With only 3 available creature slots, I really can’t justify including a creature with less than 4 power (unless it has some crucial ability I need). A 4/3 for 6 is efficient, so I like it. It also gets +1/+0 and first strike with delirium, which is nice.
Tamiyo’s Journal- This is the rare (and thus by MPQ rules, strictly better) version of Magnifying Glass. For the same 5 mana, you investigate EVERY turn. I didn’t think I’d like it because I almost always draw more cards than I can ever use, but what makes it appealing to me is that each clue counts as a support, so for the price of one card, you can easily get 3 supports in play which makes it reasonable to play cards like Helm of the Gods and Walker of the Wastes, and I would love to try it out in a Tezz deck.
Shard of Broken Glass, Murderer’s Axe- I love cheap spells that have a lasting effect. If I’m playing cards like Prism Array where I’m refilling my hand every turn, I want to be able to dump my hand in time to refill it the following turn. I’m not lucky enough to have Noyan Dar, but if I did, I would load a deck full of these spells along with Day’s Undoing.
Interesting mention- I did get Thing in the Ice, which is a mythic. Basically, after it’s in play you have to cast 4 spells or supports to transform it, then it becomes a 7/8 that bounces all non-horror creatures to their owner’s hand. It’s an interesting alternative to Crush of Tentacles (even though they’re both mythics, I’m still calling Thing the poor man’s Crush). If you have a deck full of horrors, you get to keep your creatures, although I haven’t found many decent horrors. Stitchwing Skaab isn’t horrible. I tried playing Kessig Dire Swine, which it turns out might actually be one of the worst creatures released in the game so far! There’s also that gargoyle if you can get it to trigger first. Interestingly, even though Thing in the Ice states that it cannot block, it still gets hit by berserkers, which often triggers it for free. NOTE: DO NOT cast a second Thing in the Ice before it transforms!