The way points are currently awarded in PVP events is incredibly frustrating. I will give an example:
You, having a 2* team, join an event at some time a few hours after an event starts. You fight several teams and win, accumulating some points. Later, the next day, after you have accumulated say ~500 points, you begin to get attacked consistently by teams equal or higher than you in level. The problem is, these teams have just joined and have a lower event specific point total than you. Therefore they (despite having possibly a much better team) cause your rating to drop substantially – simply because they joined later and have not accumulated as many points as you. It makes it impossible with a 2* team to defend your points and accumulate enough to compete for top 10 prizes.
If we are going to retain the current match making system based on overall PVP rating, can we award points based on wins/losses from this rating (kind of like an ELO system) rather than the event specific point total? This would award/subtract points based on strength of opponent rather than simply the time they choose to join an event. The current system obliterates any chance a 2* has at placing relatively high in an event, because 3* teams and strong 2* teams who join events late attack and steal a disproportionate number of points relative to how good their team actually is.