This was a rough one. I have a 5/5/3 lvl 209 Flaptain and I splashed out like 5-6 times. I started stacking +2 red/yellow, +2 to all, and + crit boosts, and was finally able to do it. I let her get black on the board so my blue could start buffing it. The trouble there was that eventually it was enough that a basic match was crossing the energy absorption threshold. The time I got it done I was able to do a yellow-red combo, then build up a second batch of red to fire it with no shields on the board and it was a real close call. Got a saved Ghost Rider for my trouble.
Even having a champed Falcap isn’t a guarantee of beating this matchup. I usually play a time or two, and if luck continues to kick me in the teeth, I break out the boosts.
No need to fire the yellow early, just wait until you have enough to do a Divebomb straight away. That’s how I won the first run: By counting the yellow tiles on board to make sure Divebomb would do enough damage to oneshot her.
Even though the battle was a hard one, the eventual consequences were quite nice. I started out with a severely underleveled Falcap (130), but i had enough covers to champ him (ISO ouch!). First LT. Beat CapMar while stocking some extra yellow/red. Second LT.
Now the interesting part. Being a bit bummed by my latest minihoard openening (20+ LT, only 2 5* and no Kitty), i saw no need to hoard the LT. Characters now in latest look fine to me. First LT: Kitty. Nice. Second LT: another Kitty. Super nice.
Meanwhile i had enough CP to open a classic: red CapAmerica IW. However my 6th red, taking him to 6/0/0 unfortunately.
My Level 294 Flaptain was starting with about the same amount of health as 270 3* Carol.
They skipped this Crash the last time it was due, so I’m pretty sure the last time it ran I didn’t have a champed Flaptain. And man, do I remember wanting to throw my phone against a wall. It’s probably one of the hardest Crashes around.
But, I got redemption this time. Just about every red match went my way. She still managed to fire her black and red one each, but as soon as she fired red, I made one or two moves to get more yellow tiles on the board. Yellow —> red, and it was all she wrote. Finished with about 8K health left.
Yeah, I was just pointing out how this one can be a bit cat and mouse. It is hard, especially in a Crash to sit on AP as the urge to use it is heightened by not having your usual extra 2 back-up characters.
First match was a heavy blue board and she wouldn’t let me get pretty much any red ap. However on the second match it was a heavy red board so I was able to take her down with my lv 209 Sam after I collected 28 freaking red ap.
Level 131. His saving grace is he has 5 covers in yellow and 5 covers in blue.I boosted Red and Yellow, knowing I’d need those colors for him and gave 60 percent bonus damage to all colors. Grabbed all the yellow I could, to not trigger energy absorption, and through shields down on the board. Nabbed the red over several turns, and then had enough yellow I smacked another wings of liberty before getting the divebomb and through blue’s powering on several shields. She never got the red or black she needed to be more than a nuisance. It really, really depends on the board, though. Even when I’ve had a champed 4-star, there have been boards that just murdered me in a few turns.
I didn’t find it that bad. I leveled my unchamped Flaptain to 130 brought in +2 red/yellow, targeted red/yellow, denied black, and managed it after a couple tries.
That might have actually been slightly easier. You would have to only deny her black and slap a support on Flaptain that changes his highest colour to something else. There you go, now you can ignore 2 of her colours and can fish for crits.
3* Carol specced like that is really unfair for a crash in general if you have a low-cover character. Both of her abilities are on the cheap side, with her red being ultra cheap and still doing ~2k damage. Okay, hard, but doable. But if you so much as get a single crit tile in one of your colours, she will get +5 red AP out of it. So, you can’t fish for crits. You can’t even take too much +match damage with you, because that will trigger it too. Even 4-matches can be dangerous. Those are some of the best tools to help low-covered character in a crash. And since Flaptain’s damage options are extremely limited if you don’t have red well-covered, it can be punishingly hard.
I have a lvl 4/1/2 lvl 150 Flaptain and it took me a good 30+ tries. Only won in the end because of a Chimichanga support and the additional red it gives you to be able to fire red twice. Never ever had I so much trouble with a lvl 150 character in a crash; normally, crashes are comfortably doable at lvl 150.
Would probably be an easier fight, honestly. It was easier for me this time, but I very distinctly remember wanting to throw my phone out the window the last time. And even this time, it would have been a different story if my red matches had gone to her, and vice versa.
I thought this was going to be easier than it was the first time and it would have been had the board been a bit more favourable. Second time I wiped completely, so third time busted out the boosts. Clean sweep on my fourth try. If my Flaptain wasn’t under levelled I imagine this would be quite an easy crash as 3* Captain Marvel isn’t particularly threatening.
I have beat many a crashes with significantly underleved/under covered than this one, so I thought my lvl 130 4/3/4 would get the job done. Boy did I underestimate it.
Finally got it all thanks to a board with huge amounts of yellow, so I was able to yellow into red. But I had done that a few times without enough yellow.