I got the Daxos of melitis pack and started playing around flash and found the following:
Flash -only- triggers when you are attacked by an opposing creature.
So a destroy, exile or bounce wont happen when there is only one creature , with summoning sickness on the board.
And even stranger, a self buff won’t play at all unles attacked.
Maybe an idea that flash cards will trigger (with play prompt where applicable) at the end of the casting phase instead of the start of the attack phase (since there is none when there is no attack.
Also, the manadrain cards with flash are quite useless: you drain mana -after- stuff has been cast, so you don’t actually slow down your opponent…
I still don’t like the mechanic. It falls into the “things the AI cannot use” category.
I wish all of those aspects of the game would either go away or get coded into the AI’s capabilities.
If its too complicated for the AI to know not to target its own creatures with kill spells, I’m pretty sure there is no way to get it to intelligently use alternate casting mechanisms like flash, cycling (and the new "exile a card from your hand variants), and split cards/adventure.
Not saying it wouldn’t be awesome if it could happen. But I don’t think there’s any chance of that happening.
(fun fact, I said the same thing about Vanguards once, so there is hope!)
Of course it’s not possible. It was my apparently-too-subtle way of saying it shouldn’t really exist in this game… along with other mechanics that make the PvP experience worse.
I like Flash cards and I like turning any spell into a Flash card with a certain awesome Vanguard.
I don’t like the fact that it (and subsequently the Anticipation mechanic) are absolutely useless against a creature-less opponent.