You know what devs. For our Anniversary, the only gift that I want is for strongest color to actually be displayed somewhere on the screen or when you go to fire the ability.
You make it critical to a whole bunch of abilities, then give no information at all to the users about how strongest color even works. There’s no in-game tutorial for it, it is just a text description that you have to solve on your own. For those tens of thousands of players who never come to this forum, don’t you think you owe it to them?
Or is it just another one of these moments for you?
I’ve updated with what I think are confirmed data, but please others keep posting and confirming. At this point stage 5 is still a mystery for the most part. Remember, we’re trying to confirm both starting HP as well as what the CD tiles do.
One person has suggested that the different colors of CD tiles do different things - I have not noticed this.
The power descriptions have been unreliable according to some. I’ve not really checked them. For example, that would be less deadly than stage 6 if it’s right.
Sidebar: Wow, way to hit stage 7! You guys will be the most likely to actually complete the event.
The description says 3-turn CDs, but they go down by 1 on the same turn they drop, so they are effectively 2-turn CDs. May be the cause of some of the confusion.
And if I don’t have a dog? He will gracefully hand me a dog… and just as the dog cuddles up in my arms, he will turn around and slap it out of my hands. Just to see both the dog and I cry a little.
Great Machines
At the start of the turn, Galactus creates 50 one-turn countdown tiles that turn a randomly selected character from your roster into a 1/0/0 Moonstone.
Devourer of Worlds
When reduced below 50% of his maximum life, Galactus eats your dinner.
Divine Wrath
Galactus deals 1 million damage to you, personally, and destroys your phone’s screen.
This means currently, without player intervention:
Round 1: Possible 4 AP per round once CD resolves.
Round 2: Possible 4 AP per round once CD resolves.
Round 3: Possible 12 AP per round once CD resolves.
Round 4: Possible 18 AP per round once CD resolves.
Round 5: Possible 27! AP per round once CD resolves.
Round 6: Possible 48!! AP per round once CD resolves.
More interesting is had the last minute alteration to Cosmic Tile base AP being increased to 2 not occurred:
Round 1: Possible 2 AP per round once CD resolves.
Round 2: Possible 2 AP per round once CD resolves.
Round 3: Possible 4 AP per round once CD resolves.
Round 4: Possible 12 AP per round once CD resolves.
Round 5: Possible 18 AP per round once CD resolves.
Round 6: Possible 36 AP per round once CD resolves.
This is taking into account the AP increases in rounds 4 and 6, which is also the two jumps in difficulty most noted on the Galactus event.
It appears someone saw the Playerbase start talking about AP denial tools and decided to just bump the base AP per tile, without taking into account the number of cosmic tiles increasing, and the number of CD tiles creating cosmic tiles increasing, and it damaged the event irreparably for this run.
I agreed with the decrease to 28 to stop Starlord infinite stalling, and the change to it being all AP so it’d be more difficult to target specifically his black AP, but that base cosmic tile AP increase broke the event.
As an example, this means breaking one cd tile currently on round 6 decreases the possible Cosmic Tile AP to 32 from 48. If the base AP increase had not occurred, the same defense would reduce possible Cosmic Tile AP from 36 to 24.
Thanks. Even still, 4 CDs that make 5 cosmics each? 4 or 5 AP doesn’t make a difference - you lose after your 3nd turn, period. No question, no escape, nothing else can be done. Two CDs going off kills you. Only way you can survive is to destroy 3 CD tiles the first turn, and then you better destroy 4 the next turn because otherwise you just bought yourself 1 turn and that’s it. At this point a better strategy is probably to bring match damage boosters because AP won’t do anything for you.