creates X, Y-turn countdown tiles every turn, which creates Z random cosmic tiles each
one turn after cosmic tiles are created, they are absorbed, giving him N AP each
after 28 AP, galactus kills you, period - instagib, no powers can protect you from this - except fastball special, which can apparently save 1 person
Stage 1 - 90k total HP
8320 HP (level 100)
1 CD, 3? turn, 2 cosmics, 2 AP
Stage 2 - 150k total HP
10320 HP (level 125)
1 CD, 3 turn, 2 cosmics, 2 AP <-same as 1?
Stage 3 - 390k total HP
12320 HP (level 150)
2 CD, 3? turn, 3 cosmics, 2 AP <-1 more cosmic per CD
Stage 4 - 985k total HP
16320 HP (level 200)
2 CD, 2 turn, 3 cosmics, 3 AP <-CD timer is lower by 1, AP per cosmic goes up 1
Stage 5 - 1970k total HP
20320 HP (level 250)
3 CD, 2 turn, 3 cosmics, 3 AP <-1 additional CD each turn
Stage 6 - 3 mil total HP
24320 HP (level 300)
3 CD, 2 turn, 4 cosmics, 4 AP <-1 more cosmic per CD, AP per cosmic goes up 1
Stage 7 - 4.4 mil total HP
28320 HP (level 350)
3 CD, 2 turn, 4 cosmics, 4 AP <-same as 6
Stage 8 - 5.9 mil total HP
32320 HP (level 400)
4 CD, 1 turn, 5 cosmics, 5 AP ← 1 additional CD each turn, CD timer is lower by 1, 1 more cosmic per CD, AP per cosmic goes up 1 (i.e. Galactus comes over to your house and slaps your dog)
Please contribute as your alliances get that far so we can have a good database for the next run in 3 days! Also if you have more specific numbers or corrections please share.
Also for future reference:
1.25 million personal (progression) points = legendary token
8 total rounds, each give event token until 6, 7, 8, which each give 4* Cyclops (4* Red Hulk next event)
On stage 3, also the countdown tiles now drop 3 cosmic tiles instead of 2.
Also I’m guessing the round point rewards indicate how much health Galactus has each round:
R1 = 90000
R2 = 150000
R3 = 390000
R4 = 985000
R5 = 1970000
R6 = 3000000
R7 = 4400000
R8 = 5900000
Can anyone confirm if he instagibs on 28 AP for every stage? I didn’t check stage 1 and saw that 14 number somewhere, but they may have meant 14 total cosmic tiles.
Stage 4 is 16320 for full points, and level 200.
also by this point it’s 2, 2 turn countdowns that each produce 3 cosmic tiles.
Also, Expected:
Round 5 20320 250 1970000
Round 6 24320 300 3000000
Round 7 28320 350 4400000
Round 8 32320 400 5900000
I didn’t keep a close count on the countdown number for round 1, but I noticed there were only 1 per turn. Same in round 2. Round 3 puts 2 countdowns AND gives 3 cosmics per. If round 4 does that AND speeds up countdowns - this is a serious gain. Not to mention the massive HP increase.
I have a feeling 90% of the playerbase will be simply dying 5 times every 8 hours come stage 5. That’s… not very heroic-feeling.
But yeah, at some point just doing damage fast enough won’t be enough. Who can even clear tiles that quickly / effectively? Cap can kill any tile but his stuff takes forever.
Interestingly enough though, when compared to Ultron, I think Galactus feels about as challenging as he would in the comics if he were compared side by side to Ultron…
Galactus main node resets to an 8 hour wait when you fight him. Essential nodes all reset every 8(?) hours.
8 hour window! That’s the best thing about this event: as long as you attack at some point during the 8(?) hours between Essential node resets, you’ll still be doing your maximum amount of damage.
With what we know of past Ultron runs and the stats posted now, it seems unlikely for everyone to hit the Legendary Token.
There is a total of 16,885,000 HP for Galactus (all stage HP added together). If everyone plays roughly equally, thats 850k per person, much lower than the 1.25 million for the Legendary.
Unless Galactus stays open longer than stage 8 or I missed something, alliances will have to pick who goes for the token and who will stop hitting Galactus. Of course, we won’t know for a couple days due to the refreshes.
Yeah round four is insane. He makes 2 countdown tiles every turn, and if a countdown fire it makes 4 cosmic tiles. Each cosmic tile gives him 3 ap.
So if you miss a countdown, but then match one of the comsmic, he still gets 9 ap. Basically 2-3 countdowns firing is game over. All my teams are dying by turn 8, if they get lucky cascades.
I don’t even want to know what he does on future ranks. Pure insanity.
The last run of Ultron (Cap Marvel rewards), finishing stage 8 didn’t end the opportunity for people to keep playing, so those that hit final progression could still farm the nodes for drop rewards and those that hadn’t could still play towards personal final progression. The first back to back run, had what you described above.