now-standard health/match damage update
cost reduction on purple
redo of red (damage boost + it now destroys all charged tiles and does damage for each)
additional red passive that charges red/purple tiles every turn.
Plus a sweet new pixel costume!
Keep em coming guys, Gambit now moves from the “unusable at all times” pile into the “good when boosted” pile.
For the first time in a long time I feel pretty good about the 5* metagame. These are small updates for the most part – fix old characters’ health and match damage, update power damage and (potentially) tweak costs and effects, but they’re tremendously effective. And look at how fast the new developers are churning them out!
It always seemed like it’d be so easy to make these changes, and it was very confusing that they weren’t made. Players invented weird justifications-- like power creep, or intentionally designed “meta” characters-- that didn’t make sense at all in the greater context of the game.
The game is constructed as a “gotta catch em all,” where certain characters are required, nobody ever gets retired, and they make their money selling roster slots, yet the optimal strategy for years was to ignore everyone but the most powerful characters.
Now we’re truly headed down a path where the boosted characters will outclass everyone during their featured week, and skipping someone to go “all in” will leave you kneecapped, unable to compete. It’s long overdue and great to see!
Mine is only lvl515. Base damage is 25392 + 3957 per charged tile. The +100 lvl boost roughly doubles power damage, so for 8ap it’ll be 50k + 8k/charged tile. That’s a max of 130,000 damage for 8ap, and Gambit generates his own AP to feed it.
This is why this stuff is so exciting – a boosted old random loser like Gambit can basically oneshot a 550 Chasm for 8ap.
That’s how the 5* boosts always should have worked!!!
So far they seem to be targeting characters who just need number changes (although Banner was a total redo and he turned out pretty great).
I think Loki and Wasp probably need more than just number changes to be good when boosted, but also…like, assuming it’s easy for them now, it can’t hurt to just update the numbers and see what happens?
I think it’s pretty positive.
All 5s should have similar stats: because all are 5s.
Former devs didn’t care and just throw in the next character, BCS do cares. After 8 years!
Imo all 5*s should be updated until BRB or including him (okoye, kitty, PX, Thor, etc…)
The fact that they are doing it now unannounced and at steady rhythm means probably they will do it.
I remember a phrase they said: and for what are games like this one if it’s not for to make people happy?
You can probably do some really gross stuff with him and Thor, even though he locks out her red power. Also, his repeater is fortified now so she won’t blow it up immediately. If black bolt gets a buff he’ll probably be good too. And Hawkeye/Gambit was great before and is probably killer now.
I still don’t think he’s strong enough to use unboosted, but maybe he’s close? It’d depend very much on level.
451 Gambit has
78, 231 health
948 / 843 / 737 match damage
4.2x crit mutiplier
Purple: 3 x 7411 damage
Red: 15505 + (2416*10) = 39, 665 damage & convert 1 purple or red tile to charged tile. Damage per ap is 4956.8, which is pretty high.
Black: still blocking allies from firing red or purple