I’m not referring specifically to you, and I’m sure there’re other players who are concerned about power creep as well. I’m just pointing out that it’s not easy or it’s tricky to strike a balance.
To expand on that, my main premise is that players will always compare new 5* with other existing 5*. They typically compare them in this order:
- meta-ness
- characters who excel particularly in that colour or ability
Characters who don’t perform better or perform as well as the above criteria are typically ignored or categorised under “fun” or usable when boosted. The typical question asked is "Why would I want to use x character or x ability when the existing character is doing a better job than this new character? As you know, speed is the common factor used in the above comparisons.
Here are three typical subsets of characters:
1. New 5* are weak, unusable, underwhelming or DOA.
From 2020 to 2022, there were a big portion of such characters. The effects of such scenario caused some players to skip and continue hoarding. There are some who felt their wills to continue playing MPQ drained away slowly. Some of the feedbacks commonly heard is that the dev is afraid of making strong characters, or the dev is out of touch/doesn’t know how to play their games by releasing these weak characters.
2. A couple of meta characters but their effects on pvps and pves are enormous.
IHulkoye and Colossus/Wanda was so strong it made players feel like quitting pvps because of how slow matches were or how fast their healthpacks were drained. Counters that don’t shut down meta quickly were shunned away or ignored For example, Gamora or Electro. However, some of them speed up pves or acts as deterrents in pvps. The thing about meta is it makes many other non-meta irrelevant, in terms of speed.
3. Fun or good characters
The feelings are mixed. If you are a meta-chaser, many in this group are as good as underwhelming or non-existent. Non-competitive players might or might not enjoy them, depending on how fast they get things done.
What happens if all characters are either good or meta, and no weak character exists? Let’s say the ratio for good:meta is 2:1.
When majority of characters are good, naturally, as time past by, they become a norm. Norm is the same as average. Players get bored with average things because there are no excitement. There’re only dullness. It’s human nature to crave new and exciting things. Overtime, players will start to feel that the dev is afraid of making strong characters. In this case, every good characters will be perceived as 2* Bullseye.
In the end, players will want power creep to happen even more quickly due to how boring all these good characters are. The moment the dev releases another “good” character, they become bored.
I think a mix of trash, fine, good and meta characters will slow down power creep. A roller coaster ride is more exciting than a bullet train ride travelling in a straight path with on occasional minor upslope. Think of the typical formula of writing a Hollywood story and you can plot these 4 types of characters into the formula easily.
Anyway, I think it’s still too early to tell if the new team will speed up power creeps from the annual release of 2-3 meta to 4-6 meta. I think what they are doing now is what typical new games do: being generous and create excitement after excitement. The new dev is treating MPQ as if it’s a new game. Over time, you will start seeing the real deal.