Those are the two biggest issues facing the game at the moment, I think. Transitioning for new players, and appropriate rewards for developed players.
I still want to see the implementation, but (and I don’t mean this as a dig, at all) that’s some of the best PR language I’ve seen out of the game ever. That bodes well for the design of this feature, I think. They understand us enough to know what we want to hear, and that’s reassuring.