How about 4* Bagman and what power he should have :)

I think everyone have him at least i get him 2 times in one day…should he be nerfed in future icon_eek.gif

We have a 3* Bagman.

How about “The Power of Useless”, where there’s a bright flash on the screen and all enemies use 1 point? icon_mrgreen.gif

That’s awesome power icon_e_surprised.gif
devs must know about this power icon_mrgreen.gif

I think it’d be more ironic if 4-star BagMan actually became the best character in the game.

Every day I don’t pull a Bagman is a day of sadness.

In D&D, we had a character once that had what was effectively Snarky Remark. It made the opponent so pissed off that they missed their next attack. Now that was useful.

Switchy-yay - 3 red (passive) - Kill your own Bagman 4****…the 2** Bagman comes replace him for 1 turn and die after.
Sneaky Bag - 5 black (passive) - Kill your own teamates…Bagman forget to put his glasses on.
Web-Monkey - 7 green (passive) - A monkey invade the tile(s) with web on and laugh at you every turn…you can’t move, you’re totally ashamed.

Oh and you could pair him with Bagman 2** in the same team… icon_e_surprised.gif

If there was a 4**** Bagman like this, we’ll see a truck load of departures…no doubt ! icon_lol.gif

Im calling it now…SEASON 4 ALLIANCE REWARDS. mark my words!

marc.

Friendly Neighborhood-Turn all friendly and rival strike and attack tiles into 10 turn countdown tiles that turn into strength 2 defense tiles upon expiring (16 AP)

Wall Crawler- Lock the edges of the board in webbing (20 AP) (Unintended FEATURE- Destroys one of your health packs and 500 ISO)

Teen Angst- Passive: Your head is not in the game, when you create a critical tile your turn ends

How about an iron spider, carnage, and proper venom instead. Let’s please close this thread.

I take it you mean the Classic Eddie Brock Venom. Though at this point in the story isn’t he “Anti-Venom”? Also a cool character.

WHEN they release an Eddie Brock Venom, because he uses the same symbiote Mac Gargan, would they be prevented from being on the same team?

Venom is Venom, even if they’re different “versions”. But you could do a Mac Gargan Venom and a Mac Gargan Scorpion on the same team.

It’s like Nightwing and Robin. They exist separately, despite that one guy once wore the red and yellow.

I have to disagree. MacGargan Venom & MacGargan Scorpion should not exist on the same team for the same reason that Patch & Astonishing can’t exist on the same team. It’s the same character either way despite what costume he wears (speaking of which there is an awesome potential for MacGargan as “Ven-orpion” Though Ven-orpion should only be released after Eddie Brock as Anti-Venom.

The same rational is why both Venom incarnations (or any other bondings of that particular symbiote) should not exist on the same team either. In essence Venom is a team formed between the symbiote and any particular host.

Lazy Venom actually sounds tempting. icon_e_biggrin.gif

Even though he existed far beyond Dark Reign, a **** Spider-Man could be Superior Spider-Man.

4* Bag-Man

  • X-Force - Green 15 AP
    Bag-Man shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile’s location. Only transforms basic color tiles.
    Level Upgrades

    • Level 2: 5x5 slash.
      Level 3: Also affects Strike and Protect tiles.
      Level 4: 7x7 slash.
      Level 5: Affects all tile types.
      Max Level: Damage increased by 15 per Strike tile
  • Enraged Slash - Red 15 AP
    Bag-Man slashes the enemy, dealing 420 to the current target and shredding the selected tile’s row.
    Level Upgrades

    • Level 2: +25% damage
      Level 3: Slashes rows above and below the selected tile instead of one row.
      Level 4: +25% damage
      Level 5: Slashes three rows centered on the selected tile.
      Max Level: 2313 damage
  • Recovery - Yellow 10 AP
    Bag-Man starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
    Level Upgrades

    • Level 2: Reduces countdown to 3 turns.
      Level 3: +20% base heal.
      Level 4: +40% base heal.
      Level 5: +300% base heal. Increases countdown to 7.
      Max Level: Heals 4626HP and additional 153HP per yellow AP

I think you missed X-force’s power upgrade with the new level shift up to 270.