Yesterday I took the time to echo repeated sentiments that I, and MANY other players have made about the issues plaguing this game. I wish that when I wrote “Why I’m So Tinykitty Angry” (Why I'm So Tinykitty Angry - MtGPQ General Discussion - 505 Go! Official Forums) I had done a bit of research first and found this article:
“One year on: D3 Go on the evolution of Magic: The Gathering Puzzle Quest”
One year on: D3 Go on the evolution of Magic: The Gathering Puzzle Quest | PocketGamer.biz
One of the biggest takeaways I got from your responses to my post is that we are fed up with the lack of communication. In this article, Brian Etheridge, Senior Director of Digital Operation at D3 Go! basically hails their amazing strategy of communicating with the player base as the reason MTGPQ is successful.
I’d like to take the time to discuss and raise some questions on the finer points of this article and look forward to community feedback:
1. “we added features that the players wanted to see after getting a handle on the base game and saw what players craved.”
Where is our story mode? The one thing players ask for over and over is more story mode. We have even settled and said, just give us the PVE events as story mode – this is probably the most discussed and wanted feature in this game and we have seen no movement on it. Instead we get BROKEN events and our favorite events are screwed up with dumb objectives so many dread playing them.
2. “MTGPQ, as we love to refer to it, has a slightly fluid team of about 30 people working on it at two different companies: D3 Go! and Hibernum.”
For whoever noted on my post mentioned above that it’s a really small team – it’s not. I’ve run a multi-million dollar nonprofit that served thousands with a smaller staff.
3. “A well-informed and accessible customer support team is crucial for the success of any game. We have our support team available seven days a week to help assist players that compete in numerous in-game events that we run each week.”
I’m laughing so hard I have tears which makes it hard for me to see the keyboard to type LIES.
This game has the worst support of any game I have played – the absolute worst. Again – for my take on that, see the post I mentioned above.
4. “This proximity also allows our support team to quickly communicate any bugs that may be found after release so QA can address and share with development for a quick fix.”
Wait, what? QA?
5. “It’s also important to have the community and social team very involved with the support efforts, as customers tend to communicate in the channels that they are most active in. Assisting players in the channels that they are most active helps us to get to solutions quicker and hopefully prevents players from being redirected from channel to channel.”
I’m going to take a queue from “Mockingjay” here and invite everyone to play a game of “Real or Not Real”: Multiple channels for support – Real or Not Real? Not Real
6. “We have a strong marketing and social media presence on all the usual channels”
Where is this strong social media presence? They must be talking about shteev’s Facebook page – or the player built communities in Slack and Discord.
7. “On the community side, we maintain an active dialogue with the players in our forums and on social media.”
A. See #6
B. See my post “Why I’m So Tinykitty Angry” (link above)
C. https://www.youtube.com/watch?v=e5HkuhSEnPQ
**Exception – Brigby is really amazing at answering emails – but his hands are generally tied.
7. “We love that our lead designers at Hibernum give us a ton of material to take back to the public and give them the in-depth information they ask for.”
When did this happen? Did I miss it? Real or Not Real? Not Real
8. “On average, our day one retention is over 40% with several groups of players well above that.”
I’d like to know the month 1 retention rate because the new player experience is horrendous.
9. “if we had a better way to teach players the basics of the game when we first launched, I think we would have more casual fans enjoying the game today.”
Lucky for you – there are many alt communities and development and feeder coalitions – your seasoned player base picks up the slack and works tirelessly to engage people to stay in the game.
10. “My personal favorite is a card called Exert Influence, which lets me take the other player’s creatures and use them against them.”
Really? Of all the cards, you pick this one?
Despite my apparent distaste, this article really lifted me up – because I know WHY this game has thrived for over a year (and of course it’s not D3 or Hibernum no matter what Brian Etheridge says).
It’s each of us. The alternative communities for this game are amazing. The players that I’ve come to know over the past year are interesting and dynamic and passionate. It is an honor to play with each of you every week.
If pocketgamer.biz wants to know why we come back and why this game is succeeding despite the cheating, neverending bugs, and lack of communication – For many of us, it’s because we like playing this game together – even when (quite often) we don’t necessarily like playing this game. It’s really that simple.
So thank you, to every who makes this game worth playing – who keeps it fun and interesting – who we can vent with and joke with – you make MTGPQ worth it.
Special shoutout to TeamReckless, BlackLotus, 0blivion, tinykitty and TinyPuppy… for me, you make it all worthwhile.
(also you, shteev)