I think rewarding people for achieving top ranks is appropriate. They made the effort to attain it, other than cheaters.
But challenge objective should be something harder and not something that can be ended up just 1 card play.
My idea of challenge:
Players can get to choose to take up to 2 handicaps before entering the fight.
Challenge 1: Start the game with 30% hp.
Challenge 2: Opponent starts the game with 20 mana gain for the first round.
Challenge 3: Opponent starts the game with a random creature from opponent’s deck in play.
Challenge 4: Start the game with no card.
Challenge 5: Opponent starts the game with 4 cards.
Challenge 6: Opponent starts the game with 1 random support from opponent’s deck in play.
Challenge 7: Opponent starts with 300% hp.
Challenge 8: Opponent’s mana gain from gems is doubled.
Challenge 9: Your mana gain from gems is halved.
Challenge 10: Opponent starts with a support with 2 shields with the ability: “Whenever your opponent draws a card, this support deals 4 damage to the planewalker”.
And the list goes on and on.
For example, I face off Sorin as my opponent and I got 2 fixed challenges from the above list.
For Bronze Tier:
Main Objective: Win the battle +5 points
Challenge A: Start the game with no card +5 points
Challenge B: Opponent starts with 300% hp +5 points
For Platinum Tier:
Main Objective: Win the battle +5 points
Challenge A: Opponent starts the game with 300% hp. +5 points
Challenge B: Opponent starts with a support with 2 shield with the ability: “Whenever you gain life, all your creatures gain +4/+0” +10 points
So the main aim is to beat players’ deck with some handicap and WIN by struggling or scraping through. The points gained should be significantly worthy of the challenge.
So a player who is confident will go in with handicap and take a beating and if he wins, he emerge victorious with good rewards. If he fails, he ends up with nothing.
This forces decision making and knowing what your deck can do and cannot do. This also makes you think harder about whether you should challenge or not.
I don’t know but this would be exciting to me and would make me think twice when I see a familiar player name that appeared in the top rankings.
That way, whoever stands at the top of the rankings does a good job at deckbuilding. No doubt about it.
Sigh…cause is not that hard to get gold to buy multiple BB and rewards in this game.. For example..Saved a month worth of gold and free packs (around 40). Opened them all and bought 2 BB i got, 3 new mythics, 5 new rares. 3 Of this cards are actually playable cards. Money i spent…0. D3Go needs to cheat a lil bit by making some challenges luck based to make new players want to spent money to catch up with old players faster. In fact..aside from the win the game with x life and the win the game in 6 rounds i almost never missed a bonus goal in this last event. And i only missed the x life goal cause i was lazy. If they made it more skill based the game would be a breeze and almost nobody would expend money. The game is not hard to be honest. And i have tried several configuration of cards, Dredge, ramp, revival, combo, control, aggro-control. aggro-combo. Heck some of those decks just run a rare and heavy removal. Without the heavy luck factor D3Go would be making less money than now.
Im an old player and i get the frustration of new players, f2p games are like this. Im playing the FF Heroes game and it took me a lot of grinding and 4 months to have decent characters with 0 money. If had spend money i would probably had gotten there faster but that is the model of F2P games so i cant complain.
(Disclaimer: These are purely my personal ideas and opinions, and anything I present in this post has no guarantee that it will be implemented)
I really like that idea. To add onto that, what if there was a catch where once you select 2 of those challenges for one fight, they are no longer available for any other fights. This way you need to plan out which challenges you want to incorporate against certain opponents.
These are all amazing ideas… If only the developers would listen to them. It’s been suggested before and I’ll suggest it again but the devs should really have a specific time in work hours that they spend up here on the forums.
You’d be surprised how much the developers listen to community feedback. It’s just that a lot of the times they aren’t able to comment on it until pretty much right when they address it.
For instance, let’s say hypothetically they see an idea they want to develop and implement. I’m sure they would love to say “Hey. Great idea! We’re going to develop that and put it in the game.” The problem with that is should they run into any roadblocks, and are unable to develop it anymore, then now the community is guaranteed to be disappointed. Maybe it’s because of technical limitations that a project is cancelled, or perhaps prioritization shifts cause it to be delayed a few months.
This is why a lot of the times you’ll see them responding with “PR Speak” that provides merely enough detail to reassure everyone a topic is being addressed. This is not because they’re purposefully trying to be evasive. It’s just that in development a lot of things can change, and they can change quite rapidly, so developers want to be 100% sure their answer won’t need to be different a week, a month, a year down the road.
The silver lining though is that when the developers are finally able to publicly speak about a new feature or update in detail, then there’s almost a guaranteed chance that it will be implemented.
I appreciate hearing things like this. It’s nice to know that suggestions are not being outright ignored, which is what it seems like if there isn’t a lot of feedback coming back to us.
Even if there is someone to say “hey that’s a good idea, but here is why we can’t implement that at the moment…” that’s way better than not hearing anything, because then the community can brainstorm ideas on how to overcome the obstacles together. It becomes a nice collaboration between the players and developers.
thats reassuring, thanks for shedding some light onto this. although i personally would like to know whats being considered, and if the idea is discarded id like to know why. probably too big of an ask, but at least i know our ideas are being considered, if only for so long