Since when did this game become one of luck and not skill?
Last NOP I lost the +1 in the blue node EVERY TIME because of haste creatures (Olivia and Pig). I had a friend who was in line to win black and had a 48 strength Gaea dropped on him.
In an upcoming event we have to win in BLUE in 5 moves or less – AND engergize 5 gems. Has anyone tried this? I have – about 50 times in QB and it’s not possible unless all the stars are aligned and the angels are focusing their songs on you.
Objectives like this are insulting to the spirit of Magic The Gathering — we really work our butts off to put our best decks forward and go into each match at the mercy of RNGesus.
Let’s just think to how we got here – a bunch of people (rightly) complained about ties. Instead of fixing the rewards system and just rewarding everyone who actually deserves rewards to get them, Hibernum ruined NOP and added a bunch of ridiculous luck-based objectives.
Now they’re doing it with another event.
This is NOT a solution to the tie breaker problem –
–This is gluttony. This is a company not wanting to give rewards to people who deserve them because they want those people to spend more money. Guess what??? A lot of those top scorers are going to spend money anyway because they like this game.
–This is a band aid – forcing people to lose so that ugly graphics can be prioritized over looking at the real problems with events such as the ties and matchmaking.
–This is inexperienced concept development – whoever is coming up with this stuff does not play this game at the Platinum or Gold level.
–This is disrespect. It’s been almost 2 months since anyone from D3 or Hibernum actually reached out to the community and sought feedback. The last time there was a Dev thread, it became an amazing conversation and it allowed a lot of us to feel more vested in the game. Radio silence since.
I love objectives – I play Story Mode probably more than most people – I post all the time about more story mode and moving old PVE events to story mode. I love building new decks and trying new things – but the difference is that PVP is NOT PVE and I’m not going to get hit with an Olivia or Pig on turn 2 in an Encounter where I am supposed to take 10 or less damage. Objectives should be designed to be obtainable with thought and skill (this is what makes them fun) – every now and then I expect RNG to block me. They should not be designed to make a player fail.
Whoever is in charge of this stuff should start a dev thread – this is a really great community of people who love this game and have great ideas – I bet a lot of people have ideas on obtainable objectives that we’ve never even heard of.
Once again, it comes down to two things – inexperience and communication. These two things will be the downfall of this game.