I have a spreadsheet for all my ISO needs, just for the 4s. I haven’t even started with the 5s, because I’m going to wait until they have 10 or more covers before starting that mission.
It’s not so bad.
Name ISO to Max Champ
Miles 343,587 356,087
Failcap 343,587 356,087
Mr. F 294,390 306,890
Thing 330,802 343,302
GR 335,399 347,899
Gwen 315,131 327,631
X-23 325,886 338,386
Quake 337,521 350,021
Venom 271,369 283,869
Nova 325,886 338,386
The formulas include:
=sum(J$130:J$269)-D2
Which means the character is Level 130, so it’s the sum of all ISO needed between levels 131 and 270, minus any ISO I have already accumulated.
=B2+12500
Which means the total to Level 270, plus the 12500 ISO cost to champion.
=if(B$18 = A8,A$18, “”)
So I put the character’s name in a certain box and then the iso for that character.
=sum(B$2:B$15) → Total ISO needed to level my 13-cover 4s to lv 270.
=sum(C$2:C$15) → Total ISO needed to level my 13-cover 4s to lv 270, and then champion them.
=C20/20000 → Total days needed to get all that ISO, assuming I gain 20,000 ISO per day.
Total Characters
Totals 3,223,558 3,348,558 10
Days left 167.4279
So it’s only around 3.5 million iso for 10 characters. It was as high as 4 million before, so I guess it’s getting better? The less I play, the less 4* covers I win, and then eventually I’ll catch up, I guess? And then a lower percentage of my covers will go to waste?