I want to explore solutions to this issue in the recent survey. I have several ideas and would like to get everyone’s feedback on them. I trust the devs are listening. I don’t think I need to explain why this is an issue, I think we’ve all experienced the inconvenience of needing to play the game at specific times, otherwise we lose out on rewards. So, going from least preferred to most preferred, here are my proposed solutions:
Idea #1) Make 10 time slices instead of 5, which requires each slice to have half the number of players (500 for PVE and 250 for PVP) and half the amount of rewards. This doesn’t fix the problem but just makes it a little easier to deal with.
Idea #2) For PVE, you pick any 24 / 48 hr period as you play each sub of the event. These periods would have to be within a certain window so that the total event time is the same. So, each sub could have different start/stop times. This could relieve the practice of playing continuously at the end & beginning of the subs and events. There would be no time brackets like it is now, instead each bracket of 1000 players is filled as they start playing. The downside is that your ranking in the event is not accurate until all players in that bracket have finished their time. The same goes for your overall ranking in the event. For PVP, the same methodology applies except it’s just a single 48 hr period to select per event. This solution still has the fundamental problem of needing to play at specific end times, except you can choose how to spread it out.
Idea #3) For PVE, a timer records your battle time and upon victory you’re rewarded bonus points for each second under a threshold time for that node. If it takes you multiple attempts for 1 victory, the total battle time is used. All node clears would have the same base number of points and there would be no refreshing of points. When a node is complete (green check) it can no longer be played. The brackets would still fill up as they do now, but players can do their clears at any time within the 24 / 48 hr window (without penalty).
For example, a node has 500 base points and a threshold time of 180 seconds. If you win in 60 seconds, you get a total of 620 points. If you win in 120 seconds, you get 560 points. If you win in 180 seconds or more, you get 500 points. Easier nodes would have a lower threshold time while harder nodes have more time.
This would completely remove the requirement to play at specific times to maximize points. Speed still matters, but the game will wait for you and you can start/stop your clearing session at any time within the window. This method is NA in PVP.
Idea #4) This uses the same battle timer & bonus points as idea #3, except you don’t have 5 time slices of brackets. Instead, brackets are simply filled up as players start the event. In addition, players can choose to move onto the next sub of the event whenever they want within the 3-4 day window of the event. So, players would have the freedom to either spread out their clears or do them all at once. This is like completing a boss event early and having the rest of your weekend free.