It’s funny how players know more about the game than the creators. I have my own little chart on characters that need balance. I have them broken up into overcosted (too high AP) undercosted (too low AP, overpowered(too much dmg) underpowered(too little dmg). I rate each skill unto itself, then do an eval of the character. If a character hits all 4 categories there is a serious design issue. As Phantron has said, Punisher and Black Panther are probably the most balanced characters in the game, they are almost too good, but not quite, so using them as models you can see how the rest line up.
Iron Man 40
Unibeam: Overcosted and Underpowered. for how much AP this costs it does wayyy to little dmg
Balistic Salve: Overcosted and Underpowerd same as Unibeam
Recharge: Overcosted, while AP generation can be overpowered, the cost limtis this.
Overall IM40 is a vastly Overcosted and largely underpowered character who literally does nothing but tank in PvP’s or PvE’s where you are forced to use him.
L.Thor
Mjolnir’s Might: slightly overcosted and slightly underpowered, but creates yellow which has added value
Thunderstrike: Undercosted and overpowered. The amount of dmg this does for the AP on paper is fine and balanced but when you factor in the 9 green tiles which powers you into Call of the Storm and the cascades this does, this skill is wayyy too good.
Call of the Storm: Fairly costed and slighlty overpowered unto itself, but factoring in Thunderstrike this is Undercosted.
Overall Thor is slightly undercosted and slightly overpowered, which he really is. Of the Big 5, he and Patch are probably the closest to being balanced. Thor either needs to see Thunderstrike go up in cost, down in dmg or see less green tiles created. I think if you could balance Thunderstrike the other two skills would be fine. My suggestion would either be a dmg reduction to Thunderstrike or to remove 1 green tile created. I think the green tile would actually be the best. Only do 1 at first, if this isn’t enough the go to 7.
Anyway, these are examples and all the characters have them, but again using Punisher or BP as a baseline you can really see where characters are at, and this game is in serious need of balancing. But, if League of Legends is any indication, it took them almost a year before they really started to focus on character balance as the first 1-2 years was about content. So I still have faith that D3 will begin to work on balance.
The League of Legends model which is one more F2P games need to adopt is truly free to play, but pay to enhance, not pay to win. LoL offers skins, special icons in addition you can purchase things to fast forward your gameplay, but it’s not going to win you games, it just shaves off time of having to build up enough of the ingame currency to get things. How many players would pay $5 so their Patch could have a different skin, maybe looking like old school wolverine with the brown and burnt yellow coloring, and imagine all the skins you could sell of IronMan, especially if he was decent. There are things D3 can do other than turning out content only, and I"m going to give them the faith that they will. the game is not quite a year old yet, and it’s had its ups and downs. Sure there was the true healing issue, but many forget the respec issue, when you couldn’t upgrade your character, this was an improvement everyone loved. So D3 does listen, just not when we always want them too. If by this time in the next 6-12 months, there have not been enough changes, then I will probably start distancing myself from the game, as it will be clear by then it’s all about how much $ they can make is a short amount of time.