IP2 Dev Q&A [JUNE 2026]

I’ve moved some comments to a new forum post , didn’t feel right hiding comments so ive sent them over there.

I appreciate im probably making things more complicated but I want as many people as possible to be seen over this week period as possible.

Yours sincerely

The peoples champion

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Thank you! We’re very lucky to have the team that we do.

We do have a bit of a list of characters who need a refresh. With a lot of them it’s just because of age. Made for smaller screens than MPQ runs on today. We’re trying to build up a head of steam for the art team so we can create more room for refreshes and additional artwork.

There’s sooooo many costumes we would be very keen to do. I’m personally a big fan of Jess’s True Classics (Galactus and Iron May). Sometimes the older characters can be a bit challenging to work with because the original files just don’t exist anymore or aren’t in a state where we can easily change them which ends up making the workload a lot more significant than it should be. Doesn’t mean we can’t do older characters, just that they have to be planned with that in mind in a relatively tight schedule.

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I feel ya.
I wouldn’t expect them to interfere with each other to a significant degree, no. I can’t guarantee the crossover would be zero because sometimes events need code support, but they should largely not have an impact on each other.

We’re going to start by reintroducing some existing PvEs that have been on-ice for a long while due to various weird issues with their data. There’s a little bit still to be done with the first ones of these, but they’re not far away!

For brand new events, we were originally aiming for our first totally new one closer to August, but there’s been some unexpected things impacting the folks who were spear-heading that effort, so we’re fuzzier now than we were. Games are made by humans with human lives, so it’s just one of those things. Once we have got the first one in the bag though, we’ll have a good idea of what kind of pace we can set for adding new ones. :blush:

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Daiches already answered how to get this done via contacting customer service, but I have also passed along the request to the team to review. :slightly_smiling_face:

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I really like the Daily and Weekly event challenges, but wondered if there’s a way to see progress mid-match or a notification pop-up to show you’ve completed one instead of just going to the Events tab pre-match.

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A post was merged into an existing topic: June question for devs comments

I think these NON -Alliance / NON timed events are the perfect place for Heroic style character lists.

Can we have more costumes from Marvel Rivals and Tokon? Mags and Groot are still a couple of the best ones in the game

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I’m a fan of the pve heroic mode. I don’t do every node on heroic necessarily, but I am enjoying the challenge of it overall.

My question is about pvp heroic. Now that two modes of the same event can be created, instead of heroic pvp could it be with and without supports?

The VIP costumes used to be updated monthly, every time a pvp season ended a new costume would be added to the VIP bonus. Lately it’s only been getting updates every 3 to 4 months. Can this be put back on a monthly schedule?

Speaking of costumes, the 3* Captain America captain rogers costume and 3* scarlet with classic avengers costumes have been unobtainable for years and years. They haven’t been in VIP, a purchase deal, boss mode reward… Can you provide some way to get these costumes? These are like my holy grail items of MPQ now.

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Can boss events please move back to their original day? These Wednesday starts in the US and UK have affected my alliance’s ability to play them consistently.

And have a PVE gap day and an overlap with the next PVE event? And less of a free weekend? Being done by Friday morning is mint.

Technically it does have a question mark in it so it can stay.

I have been called pedantic before, so if I move your comments know its after ive had an internal argument with myself.

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One of our artists sent me a screenshot from Tokon less than a week after they started on MPQ staking their claim to them if anything came up in future. So I know we’d all be super excited to do something Tokon or Rivals flavoured if the opportunity came up. Fingers crossed we get to in future! :crossed_fingers::crossed_fingers::crossed_fingers:

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That’s the plan. We’ve got one picked out and ready to go for the changeover!

I reckon we can make that happen. Have passed this along to the team. :slightly_smiling_face:

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That’s pretty reasonable, yeah. :thinking: Have passed it along to the team!

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Work on it is humming along nicely! We won’t be saying too much about it for a little while yet because we want to make sure that when we do, it’s to give you folks all the information on it and how it’ll work. We obviously went in with a design for it, but it’s pretty normal (and very healthy) for the details of features to evolve during the process of putting them together. Gotta make sure they’re pretty well settled before we write up our explainer!

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Since the 6 stars characters were introduced in the game, they could be favored. Does that ever mean that players will have some sort of other ways to get them besides winning them from pve rewards and purchasing from offers in the future?

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One of the devs said “Honestly, HUGE AGREE.”
There’s a lot of “I’m sorry, whut?” going on. “Make it so you can actually tell what’s happened” is on our list. :+1:

That’s a really good question… We will look into it.

It’s very annoying. We’re planning to put in basically a proper skip and a summary screen. Current plan is to display the rewards as a grid, I believe.

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Will wave node behavior ever match what it was pre-Unity?

The difference being pre-Unity, when an enemy was downed, the next enemy on a >3 enemy wave rotated in right away (or very close to it), whereas now it happens after everything else that may happen on a turn has completed.

To use an example to help illustrate this, in the DDQ wave node (The Big Enchilada), if you had a good enough cascade and/or team, you could clear all 6 enemies in the wave with one move prior to Unity. Now, it’s two moves at a minimum to complete the wave no matter how good the cascade and/or team.

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