Well to get my own hopes up or politely suggest something I would appreciate, is there any chance you could make the “Limited” characters unlimited so we could pull them more often or favorite them?
If that is too difficult or bad for new players, could you allow the limited characters to be part of the cover “exchange” for HP so some of us can chase them (whether for fun or for the 5* they feed or to max/max and Ascend them?)?
If even that is too much to ask, can you at least create some sort of optional vault of them that some of us can chase? I get that maybe you do not want the limited characters as the “joke” characters to be part of the main vault we will get many tokens for, as newer players or younger rosters may not care for them, but even a separate vault for HP would be much appreciated.
2022 was a very popular anniversary and the first time they gave out fives in hp vaults. some people overdid that. 2023 was ok too but in comparison yes it was lower key.
If this was still true we wouldn’t have 3 and 5 Aunt May, Juggerduck, Drop Bears, Spider-Horse, Hellcow, Bob, 3 and 5 Goose and probably a load more that haven’t instantly sprung to mind in regular tokens. I’m deliberately giving Cosmo a free pass but your opinion may differ.
… Spider-Rex, Venom-Rex, Peggy, Peggy, Peggy, Throg, Lokigator, Doop (particularly ironic given the Taskmaster gimmick was replied for Doop), Jeff, Jeff, Headpool, Gwenpool, Gwenom, Big Wheel, Boomerang, Doctor Bong!
And I haven’t even started on characters that aren’t intended to be joke characters but are so useless they might as well be: Bullseye2, Monica, Bucky4, Odin, Hela, Black Bolt, Black Widow5…
If anything we should be asking for more characters to be locked behind the limited banner.
Perfect time to introduce of the first 7-star character - Quantum Ant-Man - whose shards can only be obtained from a vault run every 6 months: 1,000 CP per pull, 60 items with a single 10 shard Quantum Ant-Man prize, no refresh. That should tide everyone over - end-game sorted!
In terms of things I’d actually like, that would be the devs saying there are enough 6-star characters now that are adding a cosmic token - 60 CP, 1:6 of a 6-star cover otherwise 5-star, plus 5 & 6 star shards.
Yup, I was just thinking they should acknowledge the reality the 5-star tier is bloated and has a lot of trash characters at this point - which is apparently the power level they’re going to pitch for now (?) - so they should just make them more accessible.
I don’t think a lot to serve any purpose either than to take up roster slots, so a win-win.
Realistically I think they’d just add 6-stars to legendary tokens with a 100:1 odds and 1 shard per pull.
This would make Legendary/Classic tokens obsolete. Right now at 1/7 of a 5 you need to spend 175/140 cp to average 1 5 star. Now you want to give one away guaranteed for 60 cp?
As a pure thought experiment. If they decided to mix 5s and 6s into a new token (like 4s and 5s are in LTs and CTs) then what would be the cost of a pull? Right now in the ‘offers’ we can buy a specific cover for a 5 (whomever is featured in PvE) for 250 if it’s not in latest and 500 if its in latest. That suggests they value a guaranteed 5 a bit higher than making 7 pulls (175 cp in LTs and 140 in CTs). Which means that a ‘pull’ in the new 5/6 token would have to be at least 250 cp. If the odds were 1/7 of a 6 (as it is for LTs and CTs’) that means it would cost roughly 1750 cp to get a 6 and you’d get 6 5s too.
Right now you can spend $70 to get 600 shards for CSM.
The thing is we as players can quickly accumulate in game resources and spending nothing to get 6s is probably going to result in a drop in revenue from current - if they expand it further than the every-2-month-vault.
Another problem with a 6star pull is which 6s? The devs made them unchampable. Only a few have this problem, but if you had it randomized among 3, and one is someone the whales finished, they won’t want to use resources their AND their advantage they bought goes away.
That’s the breaks for whales, I guess, but you need to set things up so you can make the pulls appealing to your players with lots of cp. if you make every 6 pull a pick-your-own, the cost needs to be much higher even if the odds are you get 1:7 or something.
It would indeed be a wild change, but we’re in 2026 with an enormously bloated 5-star tier and a high proportion of them useless - with useless seemingly being the power level the devs are now aiming for - so it seems like the time to stop being so precious about them.
At least two-thirds of the 5-star tier aren’t doing anything more than occupying roster slots, and since selling roster slots to new players is a pillar of funding the game it wouldn’t hurt the devs any to start handing out random covers for them.
Mod mode off: Warning: the following post may contain an analogy that doesn’t involve a bank or burgers.
The problem I think is that the game has always been the equivalent of trundling along on a hand cart with the devs putting down train tracks in front of it. At some point, players got to the front and had to wait for the tracks. The moment it was laid they caught up and keeping up was easy. Then ascension came and basically gave the players motorized carts. So keeping up is instant because you can afford to buy anything with the hoarded in-game currency apart from 6*s and those who want 6☆s have no way to get on that track. But the track has to have sufficient distance so that when the access is opened, everyone doesn’t catch up in a day.
Which got me thinking that ascension has basically turned every cover into 1/4 of a 5☆ cover and so the odds between rarity levels are now slightly oddly mixed. In theory for every 4 x 1 or 2☆ covers I get, I get the same rewards as a 5☆ cover. If I pull 4 x LTs, I might not even get a 5☆ cover or reward. Given dilution, lower level tokens are now more likely to yield better rewards over time.
Given that, I was wondering if an idea might be to replace all tokens in rewards with CP and make each rarity level random covers purchasable with CP. So for example, 1CP could buy you 3x random 1☆s or 1x random 2☆, 3 CP might buy you a random 3☆, 15CP a random 4☆, 40CP a 5☆ or 50CP for Latest 5☆ and 300CP for a 6☆ (obvs numbers could be whatever). Bonus shards apply where appropriate.
Access to these purchases could be gated via SHIELD rank. This would allow people to build what they want of their roster without breaking PvP elements of the game because CP can’t only be used on 4/5☆ pulls. Ascended and champed characters can still give useful rewards because you can still recycle them into higher tier characters when you get there.