Just now we can join, I have done already, three new events starting today at three different hours, one in 1 hour, other in 3 hours and the last in 5 hours.
The different starting hours is something good for me. Will see how it goes.
I personally only play coalition and a couple of TG. For me we could have double of what we have today and it would be a good thing. I would prefer they were shorter, with 3 nodes of 5 charges all beginning full charged and last 24 hs that I could play whenever I want without being hooked to something…
Players that need to evolve need more events to get better and older players don’t need to play them…
Edit: but probably this much of events is just a mistake they made
Totally agree! Having a bunch of shorter events to choose from allows players to play competitively in the events they choose. Those of us with a lot of time on our hands can join multiple events, others may join only one. I personally think the game is too draining at this point, but I don´t see any value in playing in an event unless I can do so competitively. Shorter events would take some time pressure off, but still have the game pose some challenge and interest.
Increasing the number of games per week in non-coalition events, and decreasing the number of games per week in coalition events, seems to be a good way of keeping both casual and competitive players happy.
Scores for coalition events are kept for your coalition, and go towards an all-time coalition leaderboard. As a player, choosing not to play in a coalition event has a long lasting effect on your coalition’s score.
Scores from a non-coalition event are kept only as long as the event lasts, and then discarded.
This is what I argued with the “give me 4 hour refreshes or give me death” crowd who complain that they get bored with nothing to do in between refreshes. The simple answer is to offer more single-player events for them to join and provide an array of potential activities that they can join at their leisure, thus reducing the need for punitive refreshes in coalition events. It’s win-win.
I kinda expected your memory to work. As I always do. Because I respect you enough to assume you can remember. Furthermore I always assume you’re mature enough not to play childish games like pretending to forget major shifts in the game structure during a period you were most active and vocal.
I’m not making an extraordinary claim. I’m claiming that people complained when they reduced rewards. You really felt you needed challenge that?
You know all of this has a pretty simple explanation.
When people are having a great time, expanding their collections and enjoying new content, we want more of the good stuff.
When we grind a redundant PvE event for 2 months straight with rewards that at this point in time have 0 value (jewels) and play the same PvP event with the SAME objectives on the SAME color wheel with the chance of getting a non-dupe rare and some more worthless jewels, people want less of this bad stuff.
Edit: I would love an explanation for why we stopped rotating objectives across colors and just made the game a static wasteland.