Some of you may remember me being one of the voices saying to wait until Ixalan was out for a while before judging it.
Well its been a while and here’s my judgement, and it turns out a lot of the criticism was pretty accurate. (Sorry for the yelling)
Clans and Keywords
Merfolk/Buff: They seemed interesting with the buff interactions talked about in the blogs. Turns out there are only 2 cards in the entire set that have the buff keyword, and one of them only gives unblockable. Merfolk otherwise turned out pretty decent in control, and some have decent buffing power, although the best one is still probably the Harbinger of the Tides from Origins.
Vampires/Reinforce: I am eating my words pretty hard right now. I had thought that the reinforcing focus of the vampires would be extremely powerful. Unfortunately there are only 2 cards in the set that actually reinforce things (I’m sensing a theme here), and one of them is a vampire only. The vampires overall are pretty meh. 1 or 2 of the mythic ones seem pretty decent, though.
Dinosaurs/Enrage: There are 6 creatures with enrage, and the abilities aren’t bad. Biggest issue is that the planeswalker specifically made for enraged dinosaurs can’t use 3 of them. Oh well. The dinosaur tribe is actually pretty nice and diverse otherwise. Most of the mythics are pretty good (apparently the green avatar is great). Now that Gishgath is fixed, he’s pretty nice too.
Pirates/Treasure: Not gonna lie, I like the pirates. Sure most of them are overcosted and underpowered, but the higher rarity ones are pretty sweet. Treasures are mostly useless and definitely poorly implemented (you get nothing if they are destroyed by a spell or effect), but they are easy to get and I have Captain Lannery Storm, and she’s fantastic. No bias here though, I swear. There’s also way more of them then the other tribes and abilities, so there’s a lot of ways to splash them around. The paid-for exclusive mythics are pretty sweet too, for those of you with deep wallets.
Explore: Every clan explores, although there really aren’t many cards that do it and only 3 do it reliably (one of which is a masterpiece, the other 2 are rares). The ability itself is pretty nice. Mana or buff, both options are pretty good. Just wish there were more consistent ways to get it off.
Events
Across Ixalan: When the biggest complaint about an event is that it’s too easy to get the rewards, its a pretty solid event. The 20 crystal buy in is definitely worth it. The node mechanics are pretty cool, the objectives are challenging, but definitely doable (and if you can’t, who cares!). I say just double the points needed for each progression tier and keep everything else the same.
Race to Orazca: I love the idea of clan-specific nodes. I like the node buffs. I like the idea to make the node buffs permanent supports, so you don’t keep forgetting why things are happening at the start of every turn. I do not like all the bugs. The buff supports should not be targetable. (The other bugs in the event are well documented and not really concept related, but still pretty bad). Also (as everyone has been quite loudly proclaiming), the secondary objectives suck. Like, really bad. Like Oktagon went through the forums entire history and picked every single objective that we ever hated and put them all in an event. Seriously. All of them. I was expecting OG Terrors in the Shadows (whats wrong with “cast X or more [clan]” and “cast X or more [mechanic]”?) and we got OG Emrakul’s Corruption. Not cool Oktagon.
Planeswalkers
Since I’m not spending any real money on this (or any game really), I haven’t used any of them. So far Vraska seems pretty good. Huatli seems pretty ok. Jace seems good, but he’s not out yet, so I dunno.
In 2-3 months when they all come out in the vault and I get them for crystals.
Summary
Overall, I like the idea behind Ixalan. The power level is mostly fine for me. I wish the keyword abilities made more of an appearance, though. Hard to build an entire deck around an ability if only 1 card has it. The biggest issue I have with it is the bugs. Tons of cards are bugged. When the set came out, pretty much every mythic and rare seemed to not work, and every day I find new cards that just don’t work how they’re supposed to (today was Savage Stomp and Emperor’s Vanguard). The entire reason we were ok with waiting so long for the set was so that there would be no major bugs. Turns out, it needed a lot more time (and a bettor translator). I will commend Oktagon for their conceptualization of the set. The abilities are (mostly) well thought out (the mostly is because of the vampires’ need for way more creature slots), the power creep is scaled back quite nicely (maybe a little too far, but only a little), and the events are definitely unique. If the bugs and stuff can be worked out, I like the direction we’re heading in.