I figured I’d go ahead and post the deck. It’s slow, but it’s nearly a guaranteed win in QB.
Spells: (4)
Disperse
Scour from Existence (SfE)
Displacement Wave
Talent of the Telepath (TotT)
Supports: (3)
Prism Array
Sphinx’s Tutelage
Thopter Spy Network (TSN)
Creatures: (3)
Murk Strider
Fathom Feeder
Harbinger of the Tides
I had been thinking of switching from Jace to Tez for more support for the TSN combo but I think Jace is just better.
The deck plays the early game just taking hits and digging for cards. Disperse is a speed bump to buy time for the deck to come online, once you get to the mid game I just exile every disperse that comes up. The hope of the deck is to hit TotT to dig for your supports which 2 of the 3 will cast immediately. Once you have TSN and another support online its just endless beats and card draw. While you wait bounce and remove anything that hits the board with harbinger and SfE, even murk strider can come online once you land a SfE for cheap bounce. If someone is running major support hate or lots of cascade, Fathom feeder is a huge beater and alt win con. Finally Displacement Wave, I rarely ever use this card, if I do things have most assuredly gone FUBAR. This being said if I do cast it I have a reasonable chance to get back into the game and winning it, it is basically a giant reset button.
On using your PW abilities, don’t. Just build up to your ult once their board is clear or you have TSN online cast your ult and you will most likely out race your opponent. If it is a dire need of course shrink a guy, or if you need one more piece to combo get back a TotT with your second ability, basically once you ult your opponent will be locked out until you cast your ult again.
A secondary theme of the deck is card drawing, Mana denial comes from the ult but also from drawing cards with Sphinx’s Tutelage out. Fathom feeder is awesome in this respect, 6/6 beater that has 5 chances per turn to draw a card yes please. TSN, Prism array and Tutelage also offer card draw and you can be really mean and chain TotT sometimes to wipe out an opponents mana. I think I’ve only gotten a max of 4 TotT in a row but still that’s 8 extra mana your opponent has to spend. Once pieces start coming online it’s important to exile cards you aren’t going to use so you can draw the max amount of cards, usually keep only 3 cards in hand before swapping you’ll likely get a card off the swap, a card off the thopter damage, then card on your next turn once you reach this point it’s quite obviously game over.
I’d love thoughts on the deck or hopefully this will spur some thought for making your own version. I know win rate really doesn’t count for anything in qb but it sure feels good to watch your win streak sky rocket.