My deck’s tried a lot of creature combinations, but I’ve settled on a standard deck that’s been steamrolling. This deck has evolved. At lower levels, I used a lot of gem destruction (the twin Volcanics, Rambler and Eruption) to help stimulate mana production. However, once I got to the point I wasn’t generating negative mana matches, I found it was better simply to focus on dropping synergistic bombs.
Creatures -
Mina and Denn, Wildborn
Embermaw Hellion
Scab-Clan Berzerker
Jori En, Ruin Diver
Iroas’s Champion
The red-green conversion of M&D is awesome, plus this is a mana-efficient 6/6 body. Additionally, being able to trigger berserker makes for excellent removal. Embermaw is of course fantastic; it makes IC nearly unbeatable in combat and boosts everyone else. My biggest problem was that I kept running out of cards, and needing card draw. Voila, enter Jori En, who keeps my hand filled.
Spells: 2
Scour from Existence
Devour in Flames
Scour fills from one red match and takes care of any troublesome blockers. Devour in Flames is a removal spell that I can cast when there aren’t any red gems on the board. That alone makes up for the 5-mana gift.
Support:
Mirrorpool
Smoldering Marsh
Cinder Glade
Marsh and Glade are cheap, and help when you get a bad board state or against Devoid. Mirrorpool is, to be honest, awesome. Whether you’re dropping 10/12 Embermaws, or 12/12 hasty Scab-Clans that become 15/15 on the second or third turn, you win games fast.
There are many other creatures that are viable. Abbot of Keral Keep was in before Jori En; I also used Flayer Drone for a bit (first strike) because it was a poor man’s version of IC, and Mirrorpooling out an 8/4 first striker for 15 mana is pretty nice. Avaricious Dragon has the size and evasion I like, but in matches against Chandra/Koth he kept destroying red gems, which was a tremendous handicap. Obviously, all the creatures should be red for Embermaw goodness.
The deck has a lot of redundancy. Gem creation in the two supports and Mina/Denn. Berserker in Embermaw, IC, and Koth’s 2nd ability. Large bodied creatures backed up by Mirrorpool, unconditional removal plus cheap repeatable removal. I love it.
Usually it wins in the 3-4 minute range. I’ve had some incredibly explosive starts where I have a board filled with creatures in one turn, which is pretty enjoyable.