Here’s some footage from my second crashed game in the Inventor’s Fair, played against [player name available on request]. I’ve lost 0 points through gameplay, but I’m languishing in 78th place.
I’ve been playing this game since 2015 on the same device, and I’ve never seen lag this bad before. I mean, sure, I’m used to my game slowing down for a few frames every time a Deploy the Gatewatch filled up in 1.9.1, but this is taking it to a whole nother level.
Sadly, my youthful inexperience with the screen recording software means I stopped the video too early to record the moment when the game actually ground to a complete halt when I clicked on a support (although weirdly, the pause menu was still working, even though everything else was unresponsive).
My first crashed game was also played against a Kiora.. that one ground to a halt when I clicked on the pause menu.
Some of my team suspect the particular problem card that my opponent was playing with is Oath of Nissa… like any Fetch card at the moment, it starts to cause problems as soon as it is filled with mana in someone’s hand. I hope that gets fixed. I hope all Fetch cards get fixed. I hope everything gets fixed. But that’s not going to get me an Aetherworks Marvel, is it.
I’m getting a few reports in of people encountering similar problems against the same player’s Kiora deck.
Posting his name here to try and help collate information about the problem. Oh, and I forgot to capitalise the ‘m’ at the start of his name in this screenshot:
As has been made clear here, please don’t post this player’s name in text. Also note that this is not an accusation of wrongdoing by the player himself.
Same here. I’ve played against him twice. I have a Galaxy S6, so it’s not the newest phone, but it’s pretty good.
While I’ve had some lag when playing against fetch cards–the usual suspects of Deploy, Talent, Seek the Wilds, and so on–both of my matches were absolutely terrible.
It was like watching a PowerPoint presentation on how to play MTGPQ, but less fun. A single turn of him matching gems would take upwards of 2 minutes. I could almost hear my phone screaming.
Since his deck contains Crush and Exert, playing creatures only makes it worse. Thankfully, I had the tools to beat his deck.
In the first match, after 54 minutes of watching the slideshow, I managed to beat him with an alpha strike of C2 ultimate, plus Colossusx2, Ulrich, and Pig totalling 88 damage.
In the second match, I simply sided out all of my Kiora’s creatures and handlocked him to win with a combination of Fevered Visions and Explosive Apparatus. Mind you, that didn’t stop the lag. That match took AN HOUR AND SEVENTEEN MINUTES.
Honestly, if this wasn’t an exclusive event, I probably would have just quit.
So anyway, beware, everybody. Hopefully not everyone has to go through this nonsense.
That’s the first time I’ve heard that. Interesting. He definitely was playing Exert.
The card that was the outlier for me was Oath of Nissa, which I never see played, so I have assumed it was the main culprit.
Also, to be clear, I don’t think the guy running the deck necessarily knows his deck is doing this, or made it as a deliberate troll deck. It’s a viable Kiora cycle deck built on making Octopi and controlling the board. We’re not trying to slander him.
Submitting a ticket is a soul destroying escapade, isn’t it? i thought I’d go through with it just this one last time, tho. Here it is, I’mposting it here just so that it isn’t forever lost in the nether regions of the customer support department…
Hiya! I’ve had 2 lockups in the recent Inventor’s Fair event, and it’s cost me a spot in the top 25
They both occured under similar circumstances, playing vs a Kiora deck. The game slowed down to a degree which I have never seen before 1.9.2, to the point where it was unplayable. There is video footage in this thread I started in the forums: https://forums.505go.com/discussion/57750
Also contained within the thread are some ideas why players think this lag is occuring.
In my first frozen game, the game ground to a halt when I hit the pause menu. The menu began to grow in the middle of the screen, but stopped when it was only a few pixels high, and then all animation ceased. With advice from my teammates, I kept clicking on the tiny pause menu, to see if I could hit the ‘X’ icon that closed it down again. After 10 minutes or so, I managed it, and the menu closed down… sadly, tho, while clicking on the tiny, tiny meny, it seems I also unintentionally quit the game
In the second game, (from which the video footage was taken), the lag was even worse… Eventually, after 30 minutes, everything froze up when I clicked on a support. The screen became slightly darker, as it normally would when a support card would be shown, but no such card was displayed, and every element of the game was unresponsive except the pause menu.
I hope you can fix these problems, and also do something about the fact that I missed out of the Aetherwork Marvel prize!
I’ve been talking to the community support manager, and he says that ‘I will be following up with the developers regarding this issue’.
What the hell are ‘data version’ and ‘server version’?
It was on my turn, actually, but there were still one or two mana stream effects on the screen, so that’s certainly a thing to avoid doing at the moment.