its a doozy of mathematics, you bump up your mmr going to 250, but you tend to lose more points and attract more hits. so just going on a 1 point per win, 1 point per loss system, if you get to 250 hitting 10 ppl for 25 points each, and get hit by 40, ur net is 30.
if you go to 100 points hitting 5 people, and get hit by 35 people, ur net is 30.
basically it doesn’t matter if you go to 250 or 100 for tanking purposes cuz u’ll be an enticing target regardless with ur crappy teams you put out.
its been 15 out of every 16 teams. I think its because of so many being given out via thornament and the hunt. Plus huge ISO pools from the later. Otherwise…nooooooooooooooOooooOoooOoOOOOOo…
That or I am just forgetful due to all the recent tournements lol
Guys, I’ll be tanking Hood like crazy. That guy deals huge amounts of tile damage but unfortunately pairs that with a laughably low health pool. But I will be aiming so hard for Loki, mine is currently 4/2, his purple skill looks like a nice purple dump and most importantly…I WON’T CROSS YOUR THREE STAR’D AND DIGIT’D PATHS!
I went out hard on Hood right up until someone hit me back; convienently that was when I had to get off the train and drive home. Switched to the punching bagman team and watched the hits roll in… I think about 40 of you attacked me, and I recognized most of the names.
The two that disturbed me were TheLadder and Nemek – I simply don’t want to be showing up in their MMR yet!
Could someone explain this tanking thing at how it affects the lightning rounds? I can place pretty much top 1-10 at will in everything BUT lightning rounds, and would really love to train my Hood. It’s the only strategy I haven’t really figured out on my own.