Full disclaimer: I might have miscounted, but I’m pretty sure I didn’t.
The trap tile is supposed to down a character if there are more than 5 enemy countdown tiles on the board. I had a board where I’m pretty sure that I had exactly six, but matched two yellow countdowns away, which should have left me with four. The next turn, the trap went off, downed Kitty Pryde, and several countdowns immediately spawned thereafter.
I can see a few possible scenarios:
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The threshold isn’t set correctly. The text said more than five, but it might be working at five.
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The count is (incorrectly) taken at the beginning of the turn, before I matched away tiles.
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The count is (incorrectly) taken based on the final board state, which would include new tile spawns – even though the tile had already fired (and should also not have been included in the count evaluation).
//Edited Title -Brigby