Yeah I think they had a great opportunity to make his passive an anti-passive. Keep the power nearly the same but instead institute whenever a passive (instead of active) power that causes damage or generates AP fires, then his purple power occurs. Would be a great Bishop/HammerHawkeye/Thor counter then and it would then apply to all pools, so it would be a hard 1/2 Thor counter.
He also pairs great with America Chavez but there is only 1 active power among their six combined!
I think you are sleeping on him a little bit here. The fact that there are so many traps going off on matches is what will make him useful against the passive matchers like gritty. It’s true that you would lose a bit of the ap steal, but the opponent will be overly reliant on matches and will constantly slip up.
Regardless of all this, he will be fantastic in pve against the hoards of ’tile mover + 2 goons’ nodes in every event. Especially the kingpin/muscle/don level in webbed wonder
I read it as working like 3* blade. His blue makes 3 traps no matter what. The strength of those 3 traps is dependent upon the number of friendly traps on the board, including the 3 new ones.
Yeah only the blue AP created traps do the max damage, the black passive ones do damage but are static in damage and the purple passives don’t do damage but steal AP. All traps count towards his max blue trap tile damage though. Both his blue and black power created traps should receive the Okoye damage boost though.
I really think his blue power should have created 5 tiles instead of 3 at 5 covers. That would make him far more dangerous imo.
That’s why I like black at 3, it procs at a lower value. I think that blue is going to be like P4nther’s protect tile thing - it’ll slap if you can get a few of them in the same match or cascade.
That’s my point. Gritty relies on matching for big damage. He will reduce some of it on black and create up to 3 trap tiles. If gritty gets a cascade early on, before their strikes get too strong, the board will be flooded with traps.
Depending on when the traps are procced during a cascade (fingers crossed for during, rather than after the cascade ends) you could even be doing some damage as it goes
Im not saying he will be meta, just that he could be better than your initial assessment appears to suggest. I guess we will have to wait and see for sure. After all, people said Kitty wouldn’t be meta when she was first released, and look how that turned out
Well his black only procs if you happen to have enough AP. I mean if you have 6 black AP then yeah it can proc 3 times. But early in Gritty matches you may not be able to or want to prioritize black AP so I don’t see him as a great gritty stumbling block.
It’s been 84 years … and it’s a disaster. Even Mysterio’s traps trigger way better than Sinister’s.
For a character:
That’s a 5*;
That’s been wanted for so long in this game;
That his all 3 powers are traps (in a meta where traps can be so easily overwritten by Carnage, Medusa and other special tile spammers) it would be normal for the traps to be triggered even by destroying them.
Terrible design. Terrible. Joke character. I rate him 3/10.
I would assume random since it isn’t stated specifically?
My question is are the blue tiles damage statically set when fired or if you add more traps later do the blue traps increase in damage when matched since that is when their damage is calculated?
I don’t like the idea of trap tiles being double edged. I get that it fits with the amoral character concept and mad scientist vibe, but at least make it more damaging to the enemy like Carnage’s passive.
He isn’t that terrible. The enemy team always take the trap damage whether you or the AI matches the trap. He would be the worst if his traps did damage to his own team lol!