"Hailing from another dimension, Quentin Beck has arrived to save the day! This powerful mage uses his mystical arsenal to keep citizens safe and monsters at bay.
He is the one and only Mysterio!"
Check out the brand new 4-Star Mysterio, and find out how you can recruit him onto your roster!
From Thin Air - 7
AP
On the horizon, rolling in on a tide of fog, you spot him! With the wind ever at his back, Mysterio fends off the specter of evil with ease. Turn Mysterio Invisible for 2 turns and create 2 Blue Trap tiles that deal 180 damage when matched or destroyed. If Mysterio is Invisible, these Trap tiles deal 271 damage.
Level 2: …create 3 Blue Trap tiles that deal 324 damage…if Mysterio is Invisible, these Trap tiles deal 506 damage.
Level 3: …deal 504 damage…if Mysterio is Invisible, these Trap tiles deal 813 damage.
Level 4: Turn Mysterio Invisible for 3 turns and create 4 Blue Trap tiles…
Level 5: Turn Mysterio Invisible for 4 turns and create 5 Blue Trap tiles that deal 720 damage…If Mysterio is Invisible, these Trap tiles deal 1138 damage. For My Next Trick -
Passive
The magnificent Mysterio floods the room with dazzling mists, disorienting his enemies as he plans his next move. At the start of his turn, if Mysterio has 8 or more Blue AP, convert 5 Blue AP to Yellow and deal 90 damage to the highest level enemy. If Mysterio still has 5 or more Blue AP after converting this AP, stun this target for 1 turns.
Level 2: …Blue AP to Yellow and deal 180 damage…
Level 3: …Blue AP to Yellow and deal 270 damage…
Level 4: …after converting this AP, stun this target for 2 turns.
Level 5: …Blue AP to Yellow and deal 396 damage…If Mysterio still has 4 or more Blue AP… The Pledge - 6
AP
Out of the mist, Mysterio appears! Here to save you from danger…right on time. Mysterio places a 4-turn Countdown tile. While this tile is on the board, making a Yellow match generates Purple AP instead. When this Countdown goes off, Mysterio steals a burst of 361 health from a random enemy and ally.
Level 2: …Mysterio steals a burst of 505 health…
Level 3: …Mysterio steals a burst of 650 health…
Level 4: …Mysterio steals a burst of 957 health…
Level 5: …Mysterio steals a burst of 1516 health… Character Release Info
Recruit Mysterio!S.H.I.E.L.D. Training - Heroes for Hire
Starts: 7/4/19, 07:00am ET
Ends: 7/11/19, 07:00am ET
Cost: 7,000 Hero Points
Contents:
Invisible Woman (Classic) Green Cover
Elektra (Unkillable) Red Cover
16x Elite Tokens
6x Command Points
20,000 Iso-8 Mysterio & Friends - Limited Vault
Starts: 7/7/19, 7:00am ET
Ends: 7/12/19, 2:00am ET
80 Items:
1x Legendary Token
3x Beginner Support Tokens
1x Random Mysterio (Quentin Beck) Cover
2x Random 4-Star Covers from the Call for Backup missions, with an option of the following characters:
Invisible Woman (Classic)
Elektra (Unkillable)
Peggy Carter (Captain America)- 21x 3-Star Covers
3x Featured
18x Random- 52x 2-Star Covers
10x Featured
42x Random
Event ScheduleUnstable Iso-8 - Story Event
Starts: 7/4/19, 07:00am ET
Ends: 7/8/19, 02:00am ET
Mysterio (Quentin Beck) in Placement Rewards S.H.I.E.L.D. Training - New Character Event
Starts: 7/4/19, 07:00am ET
Ends: 7/11/19, 07:00am ET
Rewards tokens to Webbed Wonder, Random cover of Mysterio (Quentin Beck), and more Webbed Wonder - Story Event
Starts: 7/7/19, 7:00am ET
Ends: 7/12/19, 2:00am ET
Mysterio (Quentin Beck) in Progression Rewards
Rewards tokens to the Mysterio & Friends vault Smoke and Mirrors - Versus Tournament
Starts: 7/7/19, 8:00am ET
Ends: 7/10/19 3:00pm ET
Mysterio (Quentin Beck) in Progression Rewards
Rewards tokens to the Mysterio & Friends vault
What do you think is Mysterio’s best build? Vote down below!
Traps and invisibility and AP color manipulation (shame he couldn’t use that against an opponent), fits the base idea of what I’ve wanted for Mysterio, shame his numbers look so low. All flash and no substance may fit the character but doesn’t mean it’s a good design guide for a game.
Also, it’s a super bummer that this wasn’t an opportunity for a 3*/5* dual release, one MCU and one classic comic look, we don’t always get characters that are primed for such a release, and Mysterio was an obvious candidate you could see coming years away (since it was painfully obvious he was going to be released to tie into this film way back when the first solid rumors of him being cast for this film started popping up).
It’s a bummer to feel like you’ve been waiting years for a character only to be underwhelmed.
I think he sounds interesting-- but yeah, his damage numbers look seriously low. Probably a side effect from his abilities being cheap and doing so many things.
Still, his yellow can help turn yellow matches into purple instead-- we’re missing a 4* that feeds purple, so that might be useful. His passive is interesting-- so, he turns blue AP into yellow and then his yellow turns yellow matches into purple AP…?
(It’s a bit sad though that now we have 4!! (C&D, Sandman, Kingpin and now Mysterio) 4* characters that can feed yellow and yet so few good active yellow users at the 4* tier. We need more 4* releases to bring some good active yellows, that would help especially the last three of that list a lot. Turning an insanely useful colour like blue into yellow is therefore not that appealing…)
Unusual kit; who knows, maybe we’re underestimating him. I’m interested how he’ll play in practise.
So a passive 2 turn stun and damage for having 9 blue. And he is gonna be invisible almost constantly with 6 yellow helping to accelerate purple which only costs 7 to keep him invisible for 4 turns.
Sounds like a fun obnoxious character even though his yellow is gonna steal some health from an ally. I wonder if the yellow damage counts towards bishop passives going off.
Seems to have the Howard the Duck ability with some AP generation. Suppose once invisible, the excess purple can come in handy for some 4s. For example with 4 Star Lord using both purple and countdowns and cheap abilities. Likely offers nothing to those on 5* with respect to meta. Maybe to feed 5* Dare Devil for stun and tile cleanup with Kitty using some yellow?
His shield training should be realtively easier to complete with 3 older 4*s. So of course he is weak.
At first glance, purple is pretty meh, not actively bad, but noticeably understrength. Blue is interesting as a passive and the best reason to use him. But it fuels:
His yellow, which seems straight up awful. Low numbers, burst of health, random target including allies, long countdown, odd AP manipulation power to fuel purple (collecting AP to cast a power to let you collect another color to make a third color is just too convoluted. I will be shocked if it works well). ugh.
Move over Emma and Talos. You now have company in the ‘worst 4*’ conversation.
His purple is semi useful in that he goes invisible but it only last 4 turns at most. 4Pool’s Purple costs the same and but puts out more traps for more damage per trap and 4Pool’s other 2 powers are vastly better than Mysterio’s.
Blue is a hot mess with that 2* damage component and transferring away a useful color into a much less useful one (imagine in the future a shield training with him and 4* Wasp). Are we sure that damage is not per AP
Yellow is garbage because unless he’s damaged it does nothing for you (ie can’t heal allies) and it’s of course a burst. If the Yellow could have healed a targeted ally (ala Widows heal) then he and Bishop could have teamed up for some real shenanigans.
Rogue, Shuri, Dazzler, and Peter Porker, also had 3 older characters in their training. I would only call the pig weak of those 4.
He looks like a fun supporting character to me. I think some interesting teams are much easier to find than talos. But I enjoyed 5* ock before his rework too. I tend to enjoy characters that are designed to annoy even if they are not top tier.
Even without the heal it gives you up to 4 turns to accelerate purple gain. He is most definitely not top tier but he seems fun and accelerates himself well to stay invisible for the match while popping the occasional trap for some bonus damage.
Now if enemies and allies could pop his traps like 3* daredevil then he would be much better. But doing something on matched and destroyed traps is better than just matched.
@Brigby
Do we know if enemies can match his traps and damage themselves?
The more I think about it, the more I’m unsure about this character.
The cyclical build has a lot of potential. Basically, you want to always match his three colors. Obviously, match damage is better there. He’s got a nice cyclical AP generation thing going on. Purple is the main power, invisibility and damaging traps. Matching the traps to get the damage makes blue AP. Blue AP passively converts to yellow, with a mild damage component and possible stun. Yellow drops a countdown to make yellow AP gains into purple. So then you match yellow and purple to make purple. Purple makes you invis and drops blue traps. Match blue traps to deal damage, passively make yellow, keep matching yellow and purple to make purple, cycle keeps going. You’re encouraged to match all three of his strong colors, and all of them feed back into the same power.
That part is pretty clever, really. But the damage numbers don’t jump out as being “worth it.” And then there’s the general anxiousness about whether the kit will actually cycle. Is the conversion rate for blue->yellow and yellow->purple worthwhile? Are we going to immediately regret the fact that his countdown isn’t fortified? (they don’t all need to drop fortified tiles, but when they don’t, we need to feel like we’re getting value out of them)
A lot of the extras feel… like an afterthought? Surely the effect of the countdown going off is meant to thematically target Spidey (this is MCU Mysterio, and that power could target Spidey if he were an ally or if they were opponents, which fits the “friend or foe?” line they’ve kinda run with in the movie trailers) But it feels like a gimmick that would be neat in 2-3 matches where you fight with, and then against, Mysterio, that would be useless and annoying in 99.99% of the rest of the game. And we don’t even appear to be getting any sort of story event where we join forces with (and then fight against) Mysterio, so that 0.01% scenario where it would be neat doesn’t even exist. I feel like if they took the “steal health” bit from his yellow, and the damage from his blue, those would be better served by something like “replace 1-2 random red/black/green tiles with random purple/yellow/blue tiles” or something to somehow feed back into the cycle.
I want to like him. And I think he might work out better than he appears on paper. I’m at least optimistic that he’ll be fun for players like myself that try out different teams instead of keeping ourselves pressed to the meta-grindstone. But even so, those numbers aren’t very inspiring.
Wait wait wait… why is Mysterio’s Mist ability not green?!
Like I get blue is for stunts, but seriously, green is the main color of his color scheme and none of his powers are green?!?!
That just can’t be right.
Also, as a character that’s all about magic and illusions, wouldn’t having abilities not conforming to standard color archetypes make perfect sense?
Also, we already have 6 characters in this tier that are y/p/blu. Whereas we only have 3 characters at g/p/y.
Stealing health from an enemy and an ally… I don’t like the stealing health from an ally portion of that power. kind of why Gambit is never ranked high on my roster since his nerf..
Well, a team of Mysterio, Blonde Widow and Vulture could very well be the jankiest team out there. Vulture goes airborne and creates blue, which Mysterio converts to yellow which Widow uses. Now Vultures black drops to 3 AP to generate a self-sustaining 4 black AP. Meanwhile, Widow goes invisible for free off her batons and Mysterio goes invisible for 7 purple. Rinse, repeat.
Sure, it’s not terribly viable but what can you do?
Okay, the more I look at Misty here, the more interesting he gets.
Firstly, For My Next Trick targets the highest level enemy. With a way to keep generating blue, you’re likely to keep your biggest threat stun locked. At 5 levels sure you only get 2 turns and you need 9 AP to activate the stun, but it only actually costs 5 of it, and generates yellow.
Secondly, if The Pledge is a true heal, he’s going to have excellent longevity.
Also, some noteworthy team possibilities:
Bishop - generates blue, which gets converted to yellow. Misty’s yellow can help make Bishop generate more blue, or Bishop’s yellow can generate more blue.
IM3 - Yellow begets blue, blue begets yellow.
Vulture + C&D - a beautiful mix up of complimentary powers.
Sandman - purple begets yellow, yellow begets purple