My boosted moonstone had a whooping 10k health poor boosted ares had 8k. I have neither championed but 10k seems like it’s a bit high. Either that or she’s been coated in vibranium.
Health boost on account of chest exercises…
Her chest is way more developed than Ares… ![]()
2 of her abilities are quite expensive and red does quite a bit of damage when it fires, so she’s actually a pretty tanky character, and her health pool reflects that.
Whooping cough? That should not be good for her health.
Well of course Dark Avengers scale better. ![]()
I’ve always thought she was fairly meh @ 94 but fun to use when buffed – glad to hear she’s got so much health.
Do level 144 2* champions still gain 56 levels when on the weekly buffs list? Or was that based on a percentage, not a specific number?
Are you sure they were boosted to the same level? Also shes in the high end pool for the tier 2 characters when it comes to hp, her and tier 2 Ms Marvel all have the same hp.
I think its weird that Ares health is 5880 at lvl 94 compared to Moonstone 5886, but at her boosted unchampion lvl of 150 she has 10534 compared to Ares boosted health at 8316. I don’t mind i’m using her to tank the low nodes in PVE but just seemed shocking to me. What’s her health gonna be like at lvl 297?
Maybe I’m confused, but his pre-patch max red:
Magnetic Flux - Red 8 AP
Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.
Level Upgrades
Level 2: Reduces countdown to 2, +1 AP cost.
Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost.
Level 4: Reduces countdown to 1.
Level 5: Destroy a 5x5 block, +3 AP cost.
Max Level: 1936 damage
In the Heroic we just had, Moon had a 1k more health than Sentry when both were lvl217. As if he didn’t already have enough issues to mope over.
Maybe I’m confused, but his pre-patch max red:
Magnetic Flux - Red 8 AP
Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.
Level Upgrades
Level 2: Reduces countdown to 2, +1 AP cost.
Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost.
Level 4: Reduces countdown to 1.
Level 5: Destroy a 5x5 block, +3 AP cost.
Max Level: 1936 damage
he also gets damage for the block of tiles he destroys. depending on the make-up of the 5x5 block, at 94 he probably averaged 2500 or so in damage at 94. didn’t really take note this morning’s ddq to see how he changed at 94.