Invisible Woman (Classic) ![]()
[spoiler]> Grant Invisibility - Cost: 9 Yellow AP
The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted. Also creates 2 Protect tiles of moderate strength.
**Force Bubbles 7 
- Level 4: Creates stronger tiles.
Level 5: Creates 4 tiles.
AP**
Susan focuses her power to lock the enemy down and save the team. Locks 3 chosen Basic, Strike, Protect, and Attack tiles in Force Bubbles before creating a Blue Protect tile.
**Force Field Crush 12 
- Level 4. Locks 4 tiles, makes a stronger tile.
Level 5. Locks 4 tiles of any type and makes a stronger tile.
AP**
Invisible Woman shatters the tiles surrounding 2 random Force Bubbles. Does not generate AP. Each Force Bubble deals minor damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 2 in random locations.
- Level 4: Destroys 3 Force Bubbles and the tiles surrounding them. If there are no locked tiles, makes 3.
Level 5: Deals moderate damage per unlocked Force Bubble.[/spoiler]Edit: IW got an update, and is now decent. My alternate spec is collapsed below.
[spoiler]IW needs a total overhaul. Her current build is strong in PvE battles but too slow to be fun. The build below is designed to be a fast, “aggressive defense” build.
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Invisibility 9 ![]()
AP / Passive
Invisible Woman uses her powers to find a safe, tactical position. If there are no friendly Invisibility tiles on the board, create one Yellow Invisibility tile targeting the team member with the lowest Health.
(PASSIVE) At the start of the battle, converts a random basic Yellow tile into an Invisibility tile targeting Invisible Woman.
- Level 2: Creates 2 tiles at the start of the battle.
Level 3: Can now be activated even if friendly Invisibility tiles exist.
Level 4: At the start of the battle, creates 2 tiles targeting Invisible Woman and 1 tile targeting a random ally.
Level 5: At the start of the battle, creates 2 tiles targeting Invisible Woman and 1 tile targeting each ally.
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Force Bubbles 3 ![]()
AP*
Susan focuses her power to deflect enemy attacks and save the team. Creates 3 Blue Protect tiles of low strength. Costs 1 more AP per friendly Protect tile on the board.
- Level 2: Creates stronger tiles.
Level 3: Also lowers the Strength of up to 3 enemy Strike tiles by a moderate amount.
Level 4: Creates tiles of high strength.
Level 5: Creates stronger tiles and lowers the Strength of all enemy Strike tiles by a moderate amount.
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Force Field Crush 12 ![]()
AP
Invisible Woman causes a devastating forcefield collapse. Select 1 friendly special tile; that tile and the surrounding tiles are destroyed (not gaining AP), dealing moderate damage to the enemy team. For each friendly special tile destroyed in this way, deal minor additional damage to the target.
- Level 2: Targets up to 2 tiles (dealing 2x moderate base damage). Deals moderate damage for each friendly special tile destroyed.
Level 3: Deal high bonus damage for each friendly Invisibility and Protect tile destroyed by the blast.
Level 4: Targets up to 3 tiles (dealing 3x moderate base damage).
Level 5: Deal extreme damage for each friendly Invisibility tile destroyed.
[/spoiler]
Spider-Man (Classic) ![]()
[spoiler]> **Web Bandages - Yellow 12 ![]()
**
Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he converts them to bandages, healing his team for an additional 149.
**All Tied Up - Blue 5 
- Levels 2-5: Increases base healing.[/u]
**
Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board.
**Spider-Sense - Purple PASSIVE** Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.
- Level 2: +1 turn of stun if 3 Web tiles exist
Level 3: +1 turn of stun if 2 Web tiles exist
Level 4: +1 turn of stun if 1 Web tile exists
Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.
- Level 2: Creates up to 2 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 3 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%[/spoiler]This 3-star Peter Parker would keep his role as “pure” support (with a little ramping damage added to Blue), and even better at supporting his 4-star Spider-friends with web tile generation.
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Hero of the People 6 ![]()
AP / Passive
Spider-man swings onto the scene, invigorating his team. Creates 1 web tile.
(PASSIVE) When a web tile is matched, heal his team for a moderate amount.
- Level 2: Creates 2 web tiles.
Level 3: Increased healing.
Level 4: Increased healing.
Level 5: Creates 4 web tiles.
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All Tied Up 5 ![]()
AP
Spider-man slings webs, dealing minor damage per Web tile on the board, and stuns the target enemy for 1 turn. Then adds a Web tile to the board.
- Level 2: Increased damage. Stuns the target for 2 turns if 3 web tiles exist.
Level 3: Increased damage. Stuns the target 2 turns if 2 web tiles exist.
Level 4: Stuns the enemy for 2 turns, or 3 turns if 2 web tiles exist.
Level 5: Increased damage. Stuns the target for 3 turns. If at least 3 web tiles exist, stuns another random enemy for 1 turn.
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Spider Sense / Passive
Spider-Man’s senses tingle and he moves to protect himself. (PASSIVE) Creates a Purple Web tile whenever his team matches Purple tiles.
(PASSIVE) Reduce damage done to Spider-Man by a minor amount for each Purple Web tile on the board.
- Level 2: Damage reduction improves.
Level 3: Damage reduction improves even more.
Level 4: Damage reduction improves. Spider-Man confers 1/3 of this benefit to his allies.
Level 5: Creates 2 Purple Web Tiles when making a Purple match.
Psylocke (Classic) ![]()
[spoiler]> **Psychic Knife - Red 8 ![]()
**
Psylocke gains momentum, fluidly chaining attacks together. Deals 59 damage and creates a strength 12 Red Strike tile whenever fewer than 3 exist. Costs 1 less for each Red Strike Tile (min cost 5)
**Bewilder - Blue 10 
- Level 2: Increases Strike tile strength to 19
Level 3: 94 damage
Level 4: Increases strike tile strength to 31
Level 5: 153 damage
Max Level: Deals 1131 damage, creates a 226 strength red strike tile.
**
Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool.
**Psi-Katana - Black 6 
- Level 2: Steals up to 12 AP
Level 3: Steals up to 15 AP
Level 4: Steals up to 19 AP
Level 5: Countdown reduced from 3 turns to 2 turns.
**
Psylocke carves the enemy up with her psionic katana. Deals 59 damage and leaves the enemy bleeding, converting a basic Black tile to an Attack tile that deals 14 damage to the current target each turn.
- Level 2: Deals 94 damage
Level 3: Increases attack tile damage to 22
Level 4: 153 damage
Level 5: Increases attack tile damage to 36
Max Level: Deals 1131 damage and leaves the enemy bleeding. Converts a black tile into a 270 attack tile that damages the current opponent each turn.[/spoiler]My total overhaul for Psylocke is designed to keep the mechanical flavor of her powers intact, but amp them up a lot. She should be fast and scary.
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Psychic Knife 3 ![]()
AP*
Maintaining intense concentration, Psylocke fluidly chains attacks together. Deals 59 damage and creates 2 strength 8 Red Strike tiles. Costs 1 more for each friendly Strike Tile on the board (max cost 8).
- Level 2: Increases Strike tile strength to 12
Level 3: 94 damage
Level 4: Increases strike tile strength to 20
Level 5: 153 damage
Level 166: Deals 1131 damage, creates 2 Strength 140 Red strike tiles.
- Level 2: Destroys 3AP/turn.
Level 3: Destroys 4 AP/turn.
Level 4: Destroys 5 AP/turn.
Level 5: Countdown increased to 6 turns.
- Level 2: Deals 94 damage
Level 3: Increases attack tile Strength by 22
Level 4: 153 damage
Level 5: Increases attack tile Strength by 36
Level 166: Deals 1131 damage and converts a friendly Strike tile into an Attack tile, increasing its Strength by 270.
Devil Dinosaur (Gigantic Reptile) ![]()
[spoiler]> Prehistoric Bite 7 ![]()
AP
Devil Dinosaur grabs the target in his fierce jaws, dealing 2575 damage and taking a bite out of a random 2x2 block of tiles.
Prehistoric Chomp 10
AP
Devil Dinosaur snatches the enemy in his massive teeth, dealing 4851 damage.Prehistoric Arms 6
AP
Devil Dinosaur waves his foreshortened forearms ferociously, swapping two random tiles and dealing 1819 damage.[/spoiler]Devil Dino is kind of weak by design, but the following changes would make him considerably more competitive.
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Prehistoric Bite 7 ![]()
AP
Devil Dinosaur grabs the target in his fierce jaws, dealing 2575 damage and taking a bite out of a random 2x2 block of tiles. If Devil Dinosaur has less than 25% Health after the board settles, he lashes out, destroying 12 additional tiles.
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Prehistoric Chomp 10 ![]()
AP
Devil Dinosaur snatches the enemy in his massive teeth, dealing 4851 damage, plus 4851 damage for each downed ally.
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Prehistoric Arms 6 ![]()
AP
Devil Dinosaur waves his foreshortened forearms ferociously, making one free match and dealing 1819 damage.
npxo