Wave nodes in various PVE events should now correctly track points earned.
Additional fixes to Shields in PVP have been addressed.
Play 10 Missions, Stun, and Down quests should now correctly track progression.
XP earned when leveling up powers should now correctly display the actual earned XP.
Fixed a bug that caused match 4 matches to clear more than one row.
Fixed a few missing costume textures.
In the Roster view, a yellow heart will no longer display over the shard icon.
Note:
Thanks for your patience during this initial Unity launch. It definitely isn’t as smooth as we would have liked, but we’re extremely appreciative to our players who have documented and reported bugs. Once things have settled down to a more stable place, we’ll make an announcement regarding any compensations that are owed to Steam players, but for now we really appreciate your patience as we continue to iron out the kinks of Unity.
Same with support bug. Also still getting major lag. Anyone else still getting lag
Also sometimes have to double or triple check mission before it opens. All of my saved covers disappeared as well
Doubt you could answer but very loose when do you think steam players can start playing on their phones again
Hopefully before July 15. Surgery time and don’t feel like taking pc to hospital
@slidecage said:
Same with support bug. Also still getting major lag. Anyone else still getting lag
Also sometimes have to double or triple check mission before it opens. All of my saved covers disappeared as well
Doubt you could answer but very loose when do you think steam players can start playing on their phones again
Hopefully before July 15. Surgery time and don’t feel like taking pc to hospital
Run Steam on a laptop, tablet, or Steam deck … if those are options. Steam is just as mobile as mobile.
I’ve been doing that for years. If you go get a 7-8" windows machine, then it’s almost like mobile
@slidecage said:
Same with support bug. Also still getting major lag. Anyone else still getting lag
Also sometimes have to double or triple check mission before it opens. All of my saved covers disappeared as well
Doubt you could answer but very loose when do you think steam players can start playing on their phones again
Hopefully before July 15. Surgery time and don’t feel like taking pc to hospital
Aren’t able to play it on mobile? They can link your steam account to a mobile one. Just have to contact CS and let them know which to overwrite
If your on steam you can’t play on phone tablet cause of the new engine
Don’t you need your PC next to you to run steam on tablet now they are talking maybe release same day or next so won’t be that bad. Since I can use the laptop at other house (that is even if I can without major pain lol////
Back to topic. Anyone else still have major lag from playing ir even opening up tokens. And even adding cover at least a 3 second lag ,
Yes I am getting lag periodically during token opens on the new Unity engine and other parts of game play. Never had that issue under the old engine. The lack of a 5e node in new Strange Event is annoying and not getting 5* Elsa champ rewards from Yondu is also annoying as well. I probably won’t be able to do her quest for shards if it isn’t fixed soon.
Not here, thankfully. But I do continue to see signs of lag, for instance, anywhere a number is supposed to increment upwards, like when levels of a PvE node are shown to increase after a hit, those counts are running very slowly.
Reason 1: the truth is that getting a large group of people to use a beta with their live account in a game with 12 years of history is probably impossible. The only way to really get a mass of people running it and seeing edge cases and as many bugs as possible was to push it live. Keeping it live is actually better for (hopefully) getting it to run smoothly and addressing as many bugs as possible.
Reason 2: the owners said in their financial report that the new engine would launch by end of 2nd quarter and it would look pretty bad if they reverted.
Reason 3: who knows if there’s a really good way to push the old engine back in? Would the old engine require a lot of work to catch it up?
Also, it would look silly to players if they threw in the towel. Yes, it would be worse for them to say they needed to spend more time on updating it in beta than keep moving forward at this point. Because that would be saying there wasn’t a good reason to push it live in the first place and they’d lose even more player confidence and trust.
I am reminded of the old saying that sometimes there are no good options, just one that is less bad.