Horrible rewards and awkward standard for this event that was initially designed for a completely different collection of cards.
Interesting? Eh I guess having a random generator pop objectives and determine playable sets would be just as “interesting” … I have a problem with making it sound like this super wow thing getting us all happy (4 nodes… What a miracle) when all I see is sloppiness and lazy recycling lately.
In all fairness if it were to please more people this should NOT have been a coalition event. Then people can enjoy playing it casually without disrupting the competitive scene.
Admittedly, I had to chuckle a bit @babar3355. You have been screaming for more events and now that you get what you asked for, it’s still not good enough. On the other hand, I hate it, because I have to jam up those matches in between everything, because my time won’t let me to play midweek coalition events. I would have loved to play OGW1 at my leisure, instead of being forced to play a midweek coalition event.
Who is to say that going perfect is not fun.
Remember that feeling when you got perfect the other week. It was fun, right?
Also taking the same logic, just because one thinks that an objective is easy (and only because they don’t mind not achieving it every time) does not make it a fact or reality for other players. In fact, taking less than X damage objectives are among the most dreaded objectives during high stakes events. That and killing X number of enemy creatures. Ask the players which node objectives even in RtO they’d like to change.
One of the reasons I and many other players like TDW is because there are no such objectives in that event. And also why some players were hoping that HoR would have had it’s objectives changed this time.