Hey there DaNappa, thank you for submitting your feedback regarding these new changes to the Hazard tiles feature. I’ll be sure to bring your concerns to the developers so that they can understand what is happening. if you have any other concerns or feedback, I’d recommend contacting the D3 Go! Customer Support team so they can assist you further. You should be able to contact them with this link:
Also, specifically with the Royal Shield Hazards, they only ever steal the Player’s Protect tiles for the enemy, not vice-versa. That doesn’t seem very “neutral” at all.
I agree that these don’t feel ‘neutral’ in any way. They are extra enemy tiles that get created. Why D3D lies and calls them anything but is the true question.
If they were true neutral they wouldn’t benefit either team, or they’d benefit both teams indiscriminately.
The first sub’s tiles “Exploding Tech” (?) were sort of neutral in that they damaged both teams when they blew up, but they still only counted down and detonated on the enemy’s turn, and so they still weren’t truly neutral because, as DeNappa already noted, the enemy team could benefit from any matches/cascades resulting from the tiles counting down, but the player’s team never could.
First Round’s Tiles? Not Neutral.
The second tiles sort of appeared neutral because they initially created friendly protect tiles but if they fully counted down would flip them to enemy protect tiles. So if you matched them away you could keep the protect tiles, but there were so many coming in that it was impossible to prevent them all from counting down in every single match. With enough DPS you could do it in the earlier matches, but longer matches? Forget about it. And one counter wouldn’t just steal a few protect tiles, one counter would steal every single friendly protect tile on the board. Then, just to “rub it in”, they’d generate one last “friendly” protect tile as they ticked down then immediately steal that tile and every other protect tile on the board. If these tiles were truly neutral, they’d “belong” to the team whose turn it was when they appeared, meaning they could generate protect tiles for either team, and steal tiles for either team.
Second Round’s Tiles? Not Neutral.
The AP destruction tiles were also absolutely NOT neutral at all. In addition to only counting down on the enemy’s turn, they also ONLY destroyed the player’s AP. Seriously? How the feth is that “neutral”?!?! If they were truly neutral, they would have destroyed AP from both teams, not just the friendly team.
Third Round’s Tiles? Not Neutral.
TLDR: Don’t piss on our boots and try to tell us it’s raining.