After War, Famine, Pestilence, and Death made their way into MARVEL Puzzle Quest throughout the year, their father is finally ready to take his place on the battlefield as our newest 6-Star character.
Arriving next week as part of our 13th Anniversary celebration, Apocalypse marks the culmination of the story we’ve been building throughout 2026 and the beginning of something much bigger for MPQ.
Take a first look at Apocalypse’s stats, abilities, and more below!
Health & Match Damage
Feeder Flow
Abilities
Ability: Chosen Few
Color: Blue
AP Cost: 8
Your future holds power of a different kind. Come… your own transformation is about to begin. Destroy up to 1 friendly Protect tile, dealing 16278 team damage for each tile destroyed (destroyed tiles do not generate AP).
(PASSIVE) If a friendly Horsemen of War is present, increase ability damage by 50%. If a friendly Horsemen of Famine is present, create a strength 1047 Protect tile each time a friendly Blue ability is fired, up to a max of 3 tile(s).
Ability: Strongest Will Prevail
Color: Yellow
AP Cost: 7
Those whose will have been tested will prove themselves worthy. Select and create 2 strength 1790 Protect tile(s). For each tile created on a Yellow tile, increase its strength by 835. Deal 11478 damage for every tile created on another color. If a friendly Horsemen of Pestilence is present, heal for 6180 health.
(PASSIVE) Apocalypse cannot be sent away if there are 5 or more friendly SAP tiles. If a Match-5 or greater is made on your turn, deal 9647 damage to the target, and deal 4135 additional damage if a friendly Horsemen of Death is present.
Ability: Horsemen of Apocalypse
Color: Black
AP Cost: 10
Everything you have built will fall by the hands of my Horsemen. Deal 21499 damage. Randomly increase 2 friendly SAP tile(s) by 1194 strength. If no friendly SAP tile(s) exist, deal 36549 damage instead.
(PASSIVE) If a friendly Horsemen is downed, create a 3-turn Fortified Countdown tile which revives a Horsemen with 35% of their total health on completion.
All character abilities are subject to change.






