Meet Boomerang, the latest Aussie preparing to make his mark on MPQ this year!
A former professional pitcher turned supervillain, Fred Myers puts his throwing arm to work with an assortment of high tech boomerangs. He can intercept enemy abilities, set up Strike tiles with his MultiRangs, and send razor sharp Razerangs flying across the battlefield. Pair him with some fellow Sinister Six members to strengthen his defenses and deal even more damage across the enemy team.
Health & Match Damage
Feeder Flow
Abilities
Ability: Major League Pitcher
Color: Yellow
AP Cost: 0
Boomerang always looks out for the Sinister Six, even if it’s currently the Sinister Five.
(PASSIVE) Whenever an enemy fires an ability that will deal damage, Boomerang deflects it with a boomerang, create 1 strength 174 Protect tile(s), and the target takes 75% of the original damage.
If a member of the Sinister Six is in your party, create 1 additional strength 174 Protect tile.
Ability: Multiranged Assault
Color: Black
AP Cost: 7
That’s not a boomerang … THIS is a boomerang. Create a 3-turn Black MultiRang Countdown tile. On completion, create 2 strength 150 Strike tile(s) around it. If a MultiRang Countdown tile already exists, complete it instead.
Ability: Razerangs
Color: Red
AP Cost: 8
Sharp enough to cut through steel with their razer-edges, look out for a throw from down unda! Deal 1331 damage to the target, and hit an additional random enemy for 507 damage for every additional Sinister Six member in your party.
(PASSIVE) Deal 475 damage to enemies returning from Airborne, if there are more than 12 Red tiles on the board, deal an additional 158 damage.
*All character abilities are subject to change.












