Ever since the end of the Ultron events, the community silently was granted one thing that a seemingly big percentage of its members was asking: a more relaxed pace of release of new characters; to wit: new characters have been released every 3 (or more!) PVEs as opposed to every 2 as it used to be ever since the anniversary, 9 months ago. Since May 3, until foreseeably the end of June (since next PVE after Unstable Iso will be a community-scaling-off event which was promised not to release a new character, only three characters have been released: Vision, 3* Bullseye and Carnage. That’s 3 in 2 months instead 4-5.
And to be honest? I am a bit bored. Each new character is an injection of excitement. From the moment it is rumoured, teased and/or speculated, following the reveal, the preliminary understanding of the abilities, fighting to get it, testing a fully covered one in the next event, and then the slower (or fa$t) acquisition of powers and levelling up, every new hero or villain sparks a flurry of interest and playing drive. (DISCLAIMER: I think back-to-back releases are still bad, but I believe that a new character every 2 weeks or so is a fine pace of release). Considering those things, I was made to remember all the times that people have clamoured against new character releases, demanding instead new events.
Now, I have been part of the creative media industry (although not videogames) and I know well the kind of undertaking that something like a new event is; from planning and conceptualising, to design, to production of assets, coding, then testing then iterating dozens of times while cutting through miles of corporate red tape (D3Go, Sega, Marvel, Disney, Apple, Google and whomever else has a staked claim), a new event is a massively time and resources-consuming endeavour. But… is it worth it? Sure, when it is announced and released it will cause a huge spike of player engagement that will last for the duration of the event and hopefully will generate some lasting good will… unless some mistakes leak through and the net player opinion afterwards is constituted mostly of anger and backlash (see the Ultron event). And then what? They are left with a system, mechanics and assets that they can reuse, yes (although only so frequently), but which will generate greatly diminished results with each following iteration. By the third one it will already feel old, stale and repetitive and players will be already clamouring for a new one.
On the other hand, a new character release is comparatively much less work and has a much greater lasting component player-side: It is left in your roster and you are encouraged to acquire all its covers and level it up and then play with it as much as you want. The more characters released the higher chances that you’ll get one that particularly resonates with you either in flavour or mechanics and each new one subtly (or not so much) alters the way of playing the game or “meta”. So while I believe that new events are necessary from time to time to expand the “roster” of available events and shake things up (and hopefully one day be able to say permanent goodbye to the dreaded “Heroic” events), I have to say that I particularly don’t wish for a faster pace of event releases, especially if it comes at the cost of a slower pace of character releases. (Having said that, I’m all in favour of “spiking” old events with new characters and battles and hopefully one day, we’ll be able to stop fighting Dark Avengers over and over and over again.)
But this is just my opinion. What do you think?