How sober of mind would you be if you were constantly chided by your peers? What if you could throw money at your problems and buy yourself out of being responsible for your actions? That’s Arcade. Lunatic. Smart. Psychopath.
Arcade. ![]()
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7950 HPs.
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A present for you Passive / Active 8 AP.
Arcade sends out traps and waits for his victims to fall prey. each turn, if no friendly timer tile is in play, create one.
When A timer goes off, Arcade places an
tile of strength 75 into play. If destroyed, deal 300 to the enemy.
Rank 2. place two two-turn timer tiles into play.
Rank 3.
strength up to 150.
Rank 4. If the enemy destroys a timer tile, create two in its stead.
Rank 5. Activate to decrease timers on all friendly tiles by one turn.
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Adorable traps. 7 AP.
Arcade places a trap on a ![]()
tile of his choosing. If sprung by the enemy, deal 500 / 1100 max level. If sprung by your team, destroy the surrounding tiles (3x3) and dealing half damage.
Rank 2. Allow placement on ![]()
tiles as well.
Rank 3. Allow placement on ![]()
tiles as well.
Rank 4. Place two traps. Cost now up to 11 AP.
Rank 5. Gain AP for tiles destroyed.
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Killbot. 6 AP.
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.jpg)
Arcade employs heavy machinery to Destroy a ![]()
and a 2x2 grid around it.
Rank 2. May also be used on ![]()
tiles.
Rank 3. Destruction radius up to 3x3.
Rank 4. May also be used on enemy ability tiles.
Rank 5. Radius up to 4x4. Cost now 8 AP.

