Not a big deal, but the ddq cp node is awful

I actually thought this was one of the better fights, mostly because they have some mildly unintuitive synergy, and if you pull it off it’s kind of satisfying. I would never, ever have put this team together on my own, and my temptation would have been to just try to gather/deny until I could down each opponent. Instead we learn that Venom’s yellow feeds Bullseye’s purple, Moonstone’s black and Venom’s green. Pretty clever, and actually kind of a “puzzle”.

The opponents are so weak on these nodes that if you have any one of the three required characters well covered you’ll win.

Yeah, I think that was the thought behind this one, too. It’s a shame that Venom’s yellowflag.png
power doesn’t spam the board with enemy protect tiles. The self-synergy bw his yellowflag.png
and greenflag.png
powers would be much more obvious then (and maybe even effective). He is one of those characters that needs a rework just to play the way the designer originally intended.

Venom’s AP cost isn’t effected by friendly tiles