From what I heard, that ONLY applies if you spent the 400 purples on it, not the 120 (which is bad enough as a grind as it is). Also, from what i heard, that comes with a limited amount of ‘re-rolls’ which could very well end up being another duplicate. Assuming I have misread BOTH of those things, it is still a huge quality of life change that should be implemented.
Yeah it’s only for the 400-purple packs. You are only allowed one non-duplicate per rotation, but you can keep rolling until you get the non-duplicate.
Is there a plan for developing the deck slot concept any further? As of now, there are only 3 usable slots once you pay for them. The rest are locked and don’t get used even when they are unlocked. If at the very least, they were editable once unlocked, that would give them a use. Would be great to know if there are any plans to further explore this aspect of the game.
While I agree they should be editable once unlocked, this also poses the development issue of bringing all the walkers to three decks, or alternatively removing decks from the other ones to limit the free deck slots we can get.
Do you have a “gaming psychologist” on staff?
A lot of the issues aren’t about gameplay but the effects on morale from “perception” rather than reality. Do you have someone who understands all that and can fix it?
Do you agree with Maro and “Designing Magic” that all cards should be balanced by mana cost instead of rarity?
(in terms of helping beginners, making their large numbers of Commons and Uncommons actually usble is possibly the absolutely best approach!)
What are the plans with the long neglected Story Mode? Will non-direct player competition content be expanded or is the trend toward mainly PvP content the new norm?
What do you consider to be the best period of this game’s life and why? There is frequent discussion in our small circles about the halcyon days of yore when BFZ first came out or when we would battle night and day in grand QB tournaments or when we would play for rare reward cards. Which period do you see as an example where Hibernum got it right?
What are things the community can do (well besides giving you money, not all of us can or will) to help MtGPQ get back on its feet more quickly?
Don’t say invite more people to play the game either as hopefully you guys are aware that many of us hesitate to recommend the game to people we know because of the various major issues with the game. What kind of feedback is most valuable?