https://forums.505go.com/discussion/29852
The character rankings are out. Big thanks to Ebolamonkey84 for taking on this cumbersome task. Players told the developers over and over they were overnerfing the 4*'s. To the surprise of none of the players that play with these characters on a competitive level on a daily basis, there was exactly one 4* on the top 10.
Px was the only 4*in the top 10 and that is more the product of him being one of the next defense characters in the game. One ai miracle cascade and a match can go sideways quickly. Barring that occurrence or having to match away house invisibility tile, he’s not that much of a threat. But with so few defensive threats, he stands out.
I’m sure we’ll all hear again about how their numbers and metrics show 4s are better than 3s. We’ll hear lots of things that try to invalidate the first hand experience players have work these characters. However, there is a difference between reading a book on how to swim, and actually getting in the water and trying to swim.
Players have told you (to deaf ears) the 4*a were not up to snuff. Players have told you scaling is currently broken. Players have told you roster slot prices are broken. We are not telling you this because we think it would be fun to repeat ourselves over and over. We are much rather be playing the game or discussing gameplay than spending our time again and again pointing out the same issues.
You conceded that roster slots prices were a problem. But months later, nothing has been done.
You have totally disregarded player feedback regarding scaling.
You have told us 4a are correctly powered now. Look at the data from players that have used the characters that your numbers say are theoretically correct. It might be time to revisit your current idea of what a 4 should be. However sound an ideal it was, in practice, it is not working out as intended.
P.S. Yes, xforce green still needs a buff. I didn’t know how much til this past week. This about how strong it should always be. It almost seems you make 3a in a vacuum, but you look at 4a by how strong they’ll be when buffed, get that number correct, then back off that number to determine how strong a 4* should be without a buff. That might explain why so many 3a are currently better than 4s.
The goal should be for 4*s too be at the top of the rankings. If that is not the goal they’re is a problem.