UPDATE1. Recently, a wonderful update improved the AI by reducing the number of times it destroyed its own creatures. I think the broad opinion is that a better AI is good for the game. Are there any other improvements scheduled in this area?
Answer: We indeed have plans to improve the AI even further and we are looking into a specific mechanic for the upcoming collection, but we can’t mention any details at this point.
2. Whatever happened to the idea of a pity timer when opening packs? This was mentioned in October of 2018 but we have not heard about it since.
Answer: There are no plans so far for this.
3. What are you all planning to do in order to get coalition rewards back on a meaningful level? And Do you plan to improve or modify coalition events that have received a lot of negative feedback recently? (Too many matches, too long, too tedious, little rewards, inconvenient ending times, etc.)
Answer: We are aware of this topic and are currently reviewing the Coalition Event rewards, but have no concrete plans yet. In regards to the length and amount of matches, we think that the most recent event Titanomachy already reflects the tendency for having shorter Coalition Events and we are planning future Coalition Events likewise.
4. Where do you post information about cards/mechanics that is currently being tested?
Answer: We have not posted anything in the past and have no plans for this either.
5. Are daily quests still happening?
Answer: It is, but to be honest there are no concrete plans about when it will happen. There has been a considerable amount of players showing interest in the idea (see the thread here) and we thank you for asking about it. Production wise the main topic right now is the next collection Ikora: Lair of the Behemoths and Bug Fixing, where the team is focusing on primarily. Nonetheless, the Design Team took the community’s feedback on the Daily Quests into account and will continue working on it.
6. Many major bugs linger for months and are not addressed until the next major set releases (which ends up introducing more bugs). Will we see more frequent updates to the app, in between set releases, in order to more quickly deal with these issues? And Can you please inform us when a problematic card has been fixed rather than us continuing to not use the card until a player confirms that it is working?
Answer: Even running the risk to sound like a broken record: we know that communication about bug fixes has been, and still is a topic, where we need to improve. We apologize for any inconvenience this has caused and thank you for your patience.
7. Will we ever see an event where the AI gets to go first? Possibly by means of an alternating counter that ensures the AI and player take turns going first?
Answer: This is a very interesting idea. We will make some iterations with this possibility.
8. Why do we see other cards and PW rebalanced, but not the original (Origins) PW? These are important for new player engagement.
Answer: Rebalancing existing content is always interesting, but also delicate in terms of implementation and the impact and outcome need to be looked at carefully. However, we would like to return part of this question and ask you, the players, which Planeswalker of the original (ORI) ones would you like to see rebalanced?
Hi everyone,
How are you?
Here’s another Q&A SESSION.
The March edition is officially open! ![]()
The form will be available until March 20th, so send your questions and doubts HERE.
Thank you for all the support,
Marcela.