IMO
I know it’s been said before and I know the low ![]()
cost somewhat justifies their power levels but with the newer planeswalkers available the originals are starting to become obsolete. That shouldn’t happen.
So I think that they could use a few minor tweaks just to stay competative.
Here are my suggestions.
Gideon, Battle Forged
Increase to first ability:
At level 3 - flying, vigilance, +2/+2
At level 4 - flying, vigilance, +2/+2,
regenerate 2
Level 60 mana bonuses: +5 ![]()
| +2 ![]()
| ![]()
| ![]()
| +2 ![]()
Chandra, Roaring Flame
Reduce cost of third ability from 21 to 15
Level 60 mana bonuses: ![]()
| +2 ![]()
| +5 ![]()
| +2 ![]()
| ![]()
Increase health from 82 to 92
Nissa, Sage Animist
Increase to first ability:
At level 4 - draw 1 card, gain 5 life, gain 5
mana, convert 5 gems green
Reduce cost of third ability from 24 to 18
Level 60 mana bonuses: +2 ![]()
| +5 ![]()
| +2 ![]()
| ![]()
| ![]()
Lilliana, Defiant Necromancer
Increase health from 94 to 104
Level 60 mana bonuses: ![]()
| ![]()
| +2 ![]()
| +5 ![]()
| +2 ![]()
Jace, Telepath Unbound
*not sure here, I think his abilities need a complete rework
Level 60 mana bonuses: +2 ![]()
| ![]()
| ![]()
| +2 ![]()
| +5 ![]()
Heath increase from 88 to 98
I think these changes would help to make the Origin planeswalkers more playable without overpowering them.
I’m also not opposed to paying ![]()
for a one time upgrade per planeswalker.