Yep, if you’re lucky, you could win one as the mission reward and one as a random drop.
The Iso-8/cover reward from a PvP mission is separate, right. You might win both one of those and a boost.
Yep, if you’re lucky, you could win one as the mission reward and one as a random drop.
The Iso-8/cover reward from a PvP mission is separate, right. You might win both one of those and a boost.
Although boosts dropping again benefits me (I play a lot but I buy very little boosts) this seems like a totally missed opportunity to clean up a mechanism that leads to the crazy shield hopping tactics in PvP and rampant scaling in PvE. Oh well. At least now I don’t have to pay for most of my boosts to deal with the level 250+ stuff that is likely caused by the boosts in the first place.
For a long time I’ve wanted boosts to only be available as drops earned from play. Allowing players to pay for boosts makes the game pay to win. Same with shields. I’d love it if each pvp allowed for only 24 hours worth of shields in set increments. You could do 8 3 hour shields that would still allow you to hop if needed, 3 8 hour shields if you want to sleep, or 1 24 hour if you’re going out for the day, or any combination of those 3 that would add to 24 hours. It would be entirely up to you as to how you’d use them. I’d love it even more if that was given upon entering each pvp and not able to be purchased. It would be healthy for the game but not for income so it’ll likely never happen.
Because of things like MMR/community scaling all gains/losses tend to be self correcting. In PvP you’d have higher scores now that boosts drop again but then so does everyone else so it doesn’t really solve anything. Likewise in PvE you only need boosts because either everyone was using them to drive up the community scaling, or that you had some kind of unreasonable initial scaling. In the former case boosts do nothing and the latter case this is a fundamental flaw with the system and shouldn’t be counting on boosts to address them. Obviously things can’t possibly be worse if you didn’t buy boosts now that they drop again but this isn’t solving the problem any. In PvP the net result is everyone’s score will be a bit higher with more available boosts, and in PvE all your enemies will be a bit higher in level due to scaling.
Please if the Dev can add a feature where we can trade in our duplicate 3* covers for more than just 500 iso. While one of the answers were it is there for people to respec, it really saddens me when I keep getting the same 3* cover (after already maxed) over and over again. It should be exciting when we pull a gold from tokens knowing there is high value despite those that have already reach max covers.
please allow us to use it in some way better than what it is now.
Say you can upgrade any 3* characters with two unused 3* covers instead of spending 1250 hp. That would be a huge quality of life boost that makes everyone happy. It will also allow everyone who is storing up massive tokens to feel they are useful once again
Please if the Dev can add a feature where we can trade in our duplicate 3* covers for more than just 500 iso. While one of the answers were it is there for people to respec, it really saddens me when I keep getting the same 3* cover (after already maxed) over and over again. It should be exciting when we pull a gold from tokens knowing there is high value despite those that have already reach max covers.
please allow us to use it in some way better than what it is now.
Say you can upgrade any 3* characters with two unused 3* covers instead of spending 1250 hp. That would be a huge quality of life boost that makes everyone happy. It will also allow everyone who is storing up massive tokens to feel they are useful once again
Maybe a token amount of HP, say 25 ![]()
? ![]()
An update is available to download for Android. I am downloading now.
Downloaded and installed. Another big load for the first post-update run of the program. Again, not cool.
On Android …
The What’s New area there still lists R61, and gives no details on R62.
Just downloaded the iOS update. New icon has Beast, Spidey, Thoress, Hulk. Have to say I preferred the art of the last one.
+20% match damage boost to all colors now cost HP, oops, guess you forgot to put that in the patch notes.
+20% match damage boost to all colors now cost HP, oops, guess you forgot to put that in the patch notes.
They always cost HP. You probably just never used them after boosts stopped dropping. I did so that I wouldn’t have to worry about accidentally buying more.
They always cost HP. You probably just never used them after boosts stopped dropping. I did so that I wouldn’t have to worry about accidentally buying more.
Well, nevermind then, guess I just recently used them all up… Took a long time ![]()
I miss the Exit button! Now it’s a bit hidden.
Liking the update so far.
Some of the things I’ve noticed.
Hmm, looks like they also fixed the Android bug and the game now clears out of the memory on the first swipe from the switch apps screen.
Added to Character Compendium and the discussion page.
Devil Dinosaur (Gigantic Reptile) ![]()
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP: 19180 Tile damage: 11/73/9/64/82/10
- Iggy is more prominent on the start-up. What the heck is Iggy?
It’s what they use to create the UI. http://www.radgametools.com/iggy.htm
Downloading the Patch now on iOS (iPad)