What’s New…
Gamora Versus warfare!
Simulator Story adventures!
What’s Changed…
Rewards Cache: Added drop-down menu allowing players to select covers based on Star-Rating. Selected Star-Rated covers can be sold all at once by selecting the “Sell All” button at the bottom of the screen.
Roster Slots: Increased number a player can have to 300 (from 200).
Updated Symbiote Minion Balance: Most powers have increased countdown times and do less damage in general. (More information soon in a separate post.)
Players can now disconnect their game from Facebook after removing Marvel Puzzle Quest from their Facebook account. A Disconnect button has been added to the “Login Failed” prompt allowing players to manually disconnect the game.
Vision (Android Avenger)'s powers no longer wait until the next turn to update when Countdown tiles he creates reach 0.
The Hulk (Bruce Banner)'s The Smartest Guy in the Room power now displays a banner when activated by an enemy.
Wasp (Janet Van Dyne)'s Wasp Sting no longer triggers Teisatsu’s Turn to Smoke power when Teisatsu isn’t actually downed.
Team-ups sent from Championed characters no longer always yield the level two version of the power.
Rewards Cache: Added drop-down menu allowing players to select covers based on Star-Rating. Selected Star-Rated covers can be sold all at once by selecting the “Sell All” button at the bottom of the screen.
Updated Symbiote Minion Balance: Most powers have increased countdown times and do less damage in general. (More information soon in a separate post.)
Team-ups sent from Championed characters no longer always yield the level two version of the power.
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SnowcaTT already called out the big one but let’s not shortchange these changes. Symbiote minions very obviously needed a nerf. Maybe I can stomach playing Venom Bomb now. The TU bug is rendering the feature almost completely useless. Good changes all around
Rewards Cache: Added drop-down menu allowing players to select covers based on Star-Rating. Selected Star-Rated covers can be sold all at once by selecting the “Sell All” button at the bottom of the screen.
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This is great. But man, if theres one feature that needs to work perfectly from the get-go, it’s this one.
The rewards cache change sounds like good QOL if I understand right. Open 50 tokens and select “all 1 star champions” to sell? I don’t think the Symbiote change affects the actual problems. Longer countdowns means more special tile potential to me. Primary problems (to me) were:
AP feeding Carnage, but that’s the ongoing symptom of AP feeding.
Being punished by guard dog, exacerbated by Mutation strike tiles.
Critical Mass activating so easily, and now with a higher amount of special tiles potentially being made.
Very nice. I’m looking forward to moving the “Sell selected earned covers” bullet point to the “Requested Features Implemented” list on the MPQ Suggestions Index of Hot Topics. Love this change; I’m really not going to miss manually scrolling through the list, clicking on 1s and extra 2s to sell.
[quote=“David [Hi-Fi]
Moore”]
Vision (Android Avenger)'s powers no longer wait until the next turn to update when Countdown tiles he creates reach 0.
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This doesn’t sound exactly like the Vision bug I and others have been reporting. It’s when Vision’s countdown tile gets matched away that he still maintains the previous power set, until his next turn. So is this incorrectly worded, or is it correcting a different bug?