Reduced amount of data that is downloaded by patches.
The “Save Backup Using Facebook” now remains selected in-between play sessions.
The banner from The Hulk (Bruce Banner)’s The Other Guy power now no longer overlaps with other power banners.
Sam Wilson (Captain America)’s Aerial Assault power no longer reduces a countdown tile below 0.
Ares Sunder power no longer stays on the board when Ares is downed.
Text is now better centered in character dialogues.
The animation for Carnage’s Alien Instincts power has been made faster.
Removed sound effects from Symbiotic Demolisher’s powers because they were creating a noticeable delay between power banners.
The Pause Button can now be dismissed by pressing the back button on Android devices during the early stages of the game.
The tile match hints do not remain highlighted when using the back button in battle and they do not display incorrect matches after a cascade.
Missions that require a mission from a different Sub-Chapter to be completed before they unlock (like The Gauntlet) now unlock in a timely manner.
Missions that have a maximum difficulty (like the 2-Star Required mission) no longer have different difficulties for different rosters of much different strengths.
Post removed due to content.
Please remember it is a violation of forum rules to post data mined content.
Plus, giving out Spoilers without a warning is way uncool.
[quote=“David [Hi-Fi]
Moore”]
Sam Wilson (Captain America)’s Aerial Assault power no longer reduces…
[/quote]
…countdown tiles which are MEANT to stay on the board in order to provide a beneficial effect to your team?
FINALLY!!! Thank you for this positive change, which, to be honest, should have been the way the power was designed from the beginning.
…countdown tiles which are MEANT to stay on the board in order to provide a beneficial effect to your team?
FINALLY!!! Thank you for this positive change, which, to be honest, should have been the way the power was designed from the beginning.
[quote=“David [Hi-Fi]
Moore”]
…a countdown tile below 0.
[/quote]
Oh. :<
[/quote]
Wish they would just make it Blue Inspiration. The way it is now, they tried to Armed and Dangerous a good power by adding extra functions. If they really want to add extra function, turn the “reduce friendly countdown” to “weaken enemy strike, protect, attack tile”. At level five, 2 friendly stronger, 2 enemy weaker. Could even go “If the enemy tile is strength 1, convert it to basic tile”.
Oh. :<
[/quote]
Wish they would just make it Blue Inspiration. The way it is now, they tried to Armed and Dangerous a good power by adding extra functions. If they really want to add extra function, turn the “reduce friendly countdown” to “weaken enemy strike, protect, attack tile”. At level five, 2 friendly stronger, 2 enemy weaker. Could even go “If the enemy tile is strength 1, convert it to basic tile”.
[/quote]
No don’t do that! My antman /switch/ falcap team will suddenly be S L O W
Wish they would just make it Blue Inspiration. The way it is now, they tried to Armed and Dangerous a good power by adding extra functions. If they really want to add extra function, turn the “reduce friendly countdown” to “weaken enemy strike, protect, attack tile”. At level five, 2 friendly stronger, 2 enemy weaker. Could even go “If the enemy tile is strength 1, convert it to basic tile”.
[/quote]
No don’t do that! My antman /switch/ falcap team will suddenly be S L O W
[/quote]
Oooh, that sounds like fun. Think I’ll give it a go this PVE.