True, but it also means it will likely cost you 500 orbs more to get the mythics you do want.
So its not just whether the cards would be played or not, most mythics I don’t care about in this set, but there are 23 mythics in this set, meaning 115.00 orbs are needed to complete the set, even a dupe mythic or unimportant one feels like progression and gets you closer to the goals you want.
The right uncommon might be better than a mythic, but it still progresses you 20 orbs, rather than 500 orbs, or rather; less than 5% of what a mythic would give you
Hmm…most won’t like this, but maybe the solution is actually the orb system itself:
What if packs, and PPs, gave a fixed amount of orbs, regardless of the cards in them? For example, without having done the EV orbs math, a pack would always gibe you a fixed 120 orbs or such.
This would mean a pack would always give you the same progress, even if you get nothing new or interesting. Getting an empty PP would be less a kick in the groin if you at least got your orbs worth. Instead with the current randomness, those who get lucky with mythics not only get the mythics, but also more orbs, and those unlucky fall ever farther behind.
Ofc, single mythics and rates from events could still give orbs, or just replaced with orbs, or guaranteed nondupe

