I don’t think so. The number of people who reach t10 is, well, 10, while a lot more go for 1200 and shield till the end. This will drastically change the number of people that get CPs.
Seems to depend on what time slot you’re playing. Slot three seems to be a raging mess with tier 5 players everywhere and scores way out of control. Slots 2 and 4, where I normally am, are pretty coordinated, with exacly 5 tier 5 players in each being the only ones capable of getting 1200 points and top five finishes.
I’d just like to apologize in advance to all the three-star teams that still show up in my queue worth 20-30 points.
40 matches is like 1600 points at 40 points each, so this is definitely an increase in play for the same rewards, but the 10 CP i stop at now isn’t much different, and the risk-reward equation changes drastically. If this sticks I see more 4-star covers in my future.
I have mixed feelings, it does seem like a lot of wins to get the 4* cover compared to the old system but at the same time if you can spread it out over a couple of days. I think it would be better if they reduced the amount of wins required.
By not stopping it. I see lots of 2* Stormneto matches in my future: great team when used well, but not super difficult to fight. This change encourages additional play from players. Go with it.
Are you including all clearance levels in those findings? Anyone who plays under CL6 doesn’t even have the roster to get to 1200. There are dozens of people in at least 3 of the time slices that score over 1200 and don’t get t10 at the highest clearance levels. And quite a few who would score over 2000 and not get t10
@Brigby the overall number of players to reach top 10 placements vs 1200 points .. did you this include the results for cl 1-5 because the players in those cl’s don’t have the roster to get to 1200
Nope, totally legit. Why would I want to deny another player progression, you ask? This game is a competition, and everyone is a potential competitor. Why would I want to let my competitors get stronger?
The number of wins isn’t going to matter. Players will spend the time to club easy teams to get there (poor seals will be smashed to dust). What matters will be the score required for top 10 placement. I don’t normally reach that anyway but if it is substantially less, it will have an impact to season progress (unless that’s being revamped to wins too. Please don’t make 10k to 10k wins), alliance totals and top 100 alliance cutoff.
Testing this at off season isn’t going to give a good indicator, players spend less on shields to defend their points. Don’t see how else they could test this in a season though. Unless they introduce a short season (it is coming up to anniversary where they normally do a shorter season).
“We heard you like pve grind, so we put grind pve grind in your pvp”
Needing 40 wins for the equivalent of 900 points in pvp is the same as taking 40 fights @ 22.5 points each. That’s at least TWICE as many fights as I usually need to get the equivalent, since I rarely take fights worth < 45 points each.
Of course they’re limiting the 15 cp to t10 in each bracket. The grindy nature of needing to have at least 40 fights means people will be taking MORE fights, and knocking MORE points off of each other. What the quoted statistic overlooks is how many people REACH 1.2k in favor of how many FINISH with 1.2k. I know the reach # is higher because I can see it at the top of all my brackets. Overall fewer people will be getting the 15 cp.
It is too early to say if this change is good or bad in principle. It’s such a big change to the way pvp works that it is hard to predict.
But there are some obvious problems. 40 matches for a 4* cover is total bullshit. Your game is a fun little passtime demi. Stop trying to make it a likestyle/full time job. 5/6 in pve and now 120 pvp matches a week? Ridiculous.
And moving the most valuable prog reqard over to placement is a potentially bad move too. Sure, ut may be true that more people finish top 10 than get 1.2k (since your dumb cupcake “fix”). But it’s not quite a 1:1 comparison, so we will have to see who ends up earning those placement cp in the end. And in principle taking a reward that was available to anyone with a good roster and making it available to a maximum 2% (maybe 2.5% depending on how many brackets don’t fill) of the playerbase is just awful.